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Merchant Of Death's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #807 | 2.268 | 2.571 |
| Presentation | #856 | 2.016 | 2.286 |
| Overall | #865 | 1.974 | 2.238 |
| Fun | #940 | 1.638 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
rum4869
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
The game gets started when the player least expect it.
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Comments
Good first game. The level has a lot of empty space that does nothing so could be tightened up. Also the text controls are inconsistent. When I wanted to speed up the text it jumped to the next text, and sometimes clicking had no effect on the text. The right carat made me think there was a selection but if there was, it would often auto select without me clicking.
Thank you for playing! I have the first choice get focused automatically (it helps for controller) . These bugs happened during dev phase too, I will try to release a better game system next time!
The game has great concepts,The building was a bit weird bc at first I though the doors were taking me to the garden ( I though it was a puzzle at first). The concept to get objectives and construct the plot of this is a really professional job! For a "newbie" this is a high level of development, congratulations from your work! It only gets easier from here.
Thank you for playing! I hope you reached an ending. Yes, it was a bit challenging, every time my code gave me problems I was thinking of going to rpgmaker but I am glad I finished it in godot. (both engines are great!) I planned way more but this was the best I could do in 10 days.