So I've been working on my game in Unreal but wanted to make my full prototype in EFPSE. One problem I currently have is that when I define my character to FLEE after being hurt or attacking, they tend to FLEE for a random period of time. I need them to only FLEE for a second and then go back to CHASE. Does anyone have any experience in this and what is the fix to make sure a state only lasts but so long as defined?
