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Potionic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #127 | 2.449 | 4.000 |
| Theme | #152 | 2.347 | 3.833 |
| Graphics | #164 | 2.245 | 3.667 |
| Audio | #169 | 1.531 | 2.500 |
| Overall | #170 | 1.983 | 3.238 |
| Originality | #175 | 2.041 | 3.333 |
| Controls | #177 | 1.735 | 2.833 |
| Accessibility | #187 | 1.531 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Twinkle Star
Decorate your world with particles
Game Description
A Physics Potion Puzzle Platformer (lot of "P"s!) where you use the effects gained from various potions to reach the exit of each level
How does your game tie into the theme?
The main mechanic is the ability to consume potions to gain effects so you can solve puzzles
Source(s)
https://github.com/Jace-Duckworth/Potionic---Wild-Jam-83-Entry-Consume.git
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
I very much enjoyed the puzzles. I hope to see an expanded updated for this game after the jam is over!
Great first game! The puzzles were a lot trickier than I was expecting but it was satisfying to figure out what they were trying to teach me. Contrary to the others, I didn't really mind the C key, it meant I could have one finger raised slightly higher than the other and press my entire hand down in order to use a potion before jumping, for instance. If there was a slight buffer where both effects were active, or an accessibility option to slow down time, it'd probably feel smoother and in that case I'd be okay with a further away consume button.
Looks like we had similair ideas! Very charming puzzle game. Had to think for a bit to figure out what combos i should go for potion wise for each level. I agree with other commentors pressing C can be a bit of a cramp as its right beside the move right key. Overall very charming game. Well done
Fun puzzle/dexterity game.
Would have benefited from having the consume button not right next to the directional input as I had to squeeze my fingers together to pull off the combo for the end of the game.
Nice work on the Jam.
The animations are very cute! Cool concept as well, my main feedback would be having different input for consuming, c is awkward to press while needing to walk right, a mouse button would be easier. I got stuck on the level with the two boulders on top of each other, its a little tricky make them go where you want.