First off: I love this game in it's entirety, I'm a sucker for escape room/puzzle solving-esque games and this absolutely killed it. The creativity for each bomb was very well done, I liked each puzzle DESPITE how hard some of them are, and the constant pressure of both the timer and the other timer-based bombs (alarm and monkey) definitely did their job (i mean you got me pulling out ms paint keep track of the clues so y'know its a good puzzle game). The story as well, I did not think there would be an elaborate story but it was very well executed, I love both endings and how you can spend the time to look for clues for the second ending. Visually too, very well done, my only criticism is maybe adding subtitles for those that are hard of hearing, and obviously more content BUT for a 10 day game jam, so well done. I'm very happy I spent the time to figure out all the bombs, and I agree with Pixel Monsoon that this game should be showed off more, it is really good :D
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Welcome to DEATH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #398 | 3.402 | 4.167 |
| Overall | #470 | 3.175 | 3.889 |
| Fun | #474 | 2.994 | 3.667 |
| Presentation | #516 | 3.130 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Mark or Unremarkable
Newbie?
Experienced
Nope - I've completed at least one game jam before.
How does your game fit the theme?
In the story this is your characters first training session to become a bomb defuser specialist as they are"Just Getting Started"
In the gameplay the player completes a brief introduction and then are thrown right into the chaos of a bunch of bombs and need to "Just Get Started"
Also each bomb is different and the player doesn't have time to prepare as they are under a timer and just have to pick a bomb and start somewhere.



















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