Very interesting mechanics at play here! It's very cool to have the spy break out of the ball and move on it's own when you're out of gas (Or touch one of those walls), very creative! It's a shame the code revealing isnt working, I tried clicking the lock since I saw it mentioned on another comment but it kept displaying * despite 100%ing the levels :< If you can post the codes in the comments or somewhere I'd love to play the final level, but regardless, very fun experience! :>
Play game
SpyBall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #461 | 3.276 | 3.714 |
| Fun | #598 | 2.646 | 3.000 |
| Overall | #649 | 2.688 | 3.048 |
| Presentation | #813 | 2.142 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Team/Game: SpyBall
Members:
- Michael Lee
- Nate Lee
- Jesse Rupe
Newbie?
Nope - I've completed at least one game jam before.
How does your game fit the theme?
We waffled on a few interpretations of the theme, but one way or another we landed on a "pinball" style game. Once that idea had latched on, we worked with it for a bit until something clicked and we thought "Just Get Started" is similar to "Get Rolling". So that evolved into a slew of phrases like "Time to get rolling" or "Let's get rolling" and other variations. Naturally that all tied in with the pinball concept so we "locked it in" and kept moving.
As it tends to go, we had a handful of other pieces of the game that simply didn't make it into the "final" submitted version of the game. Many of those would have (hopefully) helped with the theme tie-in, but it didn't get to exist in this timeline! Instead you'll just have to keep rolling :)





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