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CarniVoid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Engagement | #8 | 3.818 | 3.818 |
| Theme | #11 | 4.000 | 4.000 |
| Overall | #14 | 3.636 | 3.636 |
| Presentation | #23 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Jam Length
Week-Long Game Jam
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Comments
Such an insane idea! I love how awesome I feel outmaneuvering the enemies and spinning around and hitting them and all of that. The growth is such a good mechanic
Intuitive Gameplay: The clear introduction of controls (WASD for movement, mouse for aiming) and asteroid types makes learning easy.
Growth and Shield Mechanics: The mechanics of ramming asteroids to increase the size of the ship and use them as a shield are strategic and align well with the space theme.
Variety of Asteroids: The presence of different types of asteroids, such as “Basic Asteroid,” “Big Asteroid,” “Spiky Asteroid,” “Heal Asteroid,” and “Big Heal Asteroid,” adds depth to the gameplay.
Wave Progression: The wave system with an increasing number of enemies maintains the challenge and progression of the game.
Clear Visual Feedback: Changes in ship size and decreasing health are clearly visible in the interface, providing immediate feedback to the player.
Well-Integrated Astral Theme: The space setting with asteroids and enemy ships fits perfectly with the “Astral” theme.
Increasing Challenge: The increase in the number of enemies and the introduction of new types of asteroids in later waves ensure that the game becomes more challenging.
Healing Mechanics: The presence of healing asteroids adds a strategic layer, allowing players to recover health during the game.