I won't repeat what everyone else has already said regarding balance and randomness, but I wanted to say I like the concept you have here and had fun playing with it even if I couldn't get past the 250 total round after a few attempts :)
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Mightlands's itch.io pageHow does your game incorporate the theme?
Each tile represents a different kind of power; solar, hydro, wind and geothermal. Get the right perks to become the perfect power supplier.
What bonus challenges did you complete?
Did you use any sort of AI during the development of your submission?
Comments
This game is really polish! While it has many rules from the beginning you can start playing with out knowing much and just learn from the experience. The music is very calm and relax, and the mechanic just pushes you to keep wanting to get more points and multipliers! You have something bigger than this build with this game! congrats and good luck on the Jam :)
Like others, bit confused what is actually happening, but it's still very pleasant, looks so nice, and love the music! Aguas de Março <3
I think this is a very good concept, I can see the Dorfromantik and Islanders inspirations behind it - like others have stated, it didn’t feel like I had much control over whether or not I won, and it also didn’t feel like it mattered where I actually put the tiles - but maybe perks would mitigate that. I love the idea behind this and I’d love to see it expanded, with a little bit more strategy introduced!
Love your game very calm and relaxing! Maybe making the target score a little lower would make it perfect? Add more perks and interactions and I wouldn't mind bying it from steam!
Very nice! I love the simplicity and calmness of the game overall and there are some very interesting ideas in there. I think there is actually a decent amount of polish that helps to understand the game and create flow. My main issue is with the high degree of randomness. Between the dice, the random tile selection, and the random perks, there is a huge amount of variability that feels like it outweighs any skill or strategy I put in. Especially the power level of the perks feels all over the place. Maybe a larger map from the start could help offset the randomness of the dice and tile selection somewhat.
I really like this idea, it feels like there is something there that could be really great with some more work put in!
Between the music and the low-intensity gameplay, it's just what I need after a 48h jam!
Some more polish definitely would help this game stand out more. Since the gameplay itself is very relaxed, having more interactive visuals would help keep the player entertained without adding to mental load. Very solid foundation you have here though!
I got slightly confused with no in-game on boarding, but this game is a vibe and I really like the idea behind it :)







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