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Tile Delver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #474 | 2.994 | 3.667 |
| Creativity | #608 | 2.858 | 3.500 |
| Overall | #640 | 2.722 | 3.333 |
| Presentation | #764 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Sergioxks for the developer and underwolf for the music and sound effects
Newbie?
Experienced
Nope - I've completed at least one game jam before.
How does your game fit the theme?
In this game you have to prepare and strategize your entire turn before hand, and when you're done, the only thing left to do it just get started and see what happens!
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Comments
Fun game! Great mecanic with a lot of different action !
Thank you so much! Glad you liked it
the game is fun and i played all the way , a nice turned based game with upgrades available , i appreciate a lot adding the speed up options as it feels too slow later on on normal speed. Ideas : when receiving the same item like the shields or sword and such you have a choice to merge like upgrades. And i hoped there were more. would love for you to check out my game
Thank you so much for playing! Glad to know the speed up option is appreciated, it helped a lot during development too lol. That merge idea seems pretty cool, it would make getting duplicates feel a lot better, thanks for the feedback!
fun: not bad, shuffling the actions was a good mechanic,
presentation: simple yet good, feels hand drawn
creativity: good idea, I can see your touch there
thank you so much for playing! glad you enjoyed it!
You're welcome, I'd love for you to try my game, I'm sure you're gonna like it 😁
The game is really fun! Shuffling the actions based on the enemy type/dmg was really cool (the redo previous action was pretty op). Got potential to build on top of this. maybe adding different builds/abilities for different playstyle.
thank you so much for playing! Yeah I had quite a bit of actions that I wanted to add but wasn't able to because of the jam deadline, but I had a lot of fun developing the game so I'm pretty excited to keep working on it and maybe make it a full thing