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A jam submission

engulfersView game page

A short game on playing as a void entity and capturing them
Submitted by Ragebreaker — 2 hours, 15 minutes before the deadline
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engulfers's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1063.0153.636
Controls#1322.5633.091
Originality#1332.7143.273
Overall#1482.3692.857
Accessibility#1502.1862.636
Fun#1512.1862.636
Audio#1611.7342.091
Graphics#1672.1862.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5-beta3

Wildcards Used

Twinkle Star

Decorate your world with particles

Game Description
A survival area control game

How does your game tie into the theme?
You consume other void entities

Source(s)
https://github.com/mlm-games/engulfers

Discord Username(s)
rage_breaker

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Nice game! The core mechanic is a really cool idea. It took me a bit to realize that this game is less about solving puzzles and more so about finding the quickest route for each level. With that in mind, I think it would be nice to have a timer on-screen during gameplay so that players trying to break their record can know if they're on pace.

Good work!

Submitted(+1)

This is a great basis to grow upon, I hope you take the advice on here and continue the development of this game. Good job!

Developer

Will surely try do that! (once i figure out how to stop my project hopping addiction) Thanks for playing :)

Submitted(+1)

I really liked the element of swapping / merging with the enemy's location.  the sound played well with the game. It was simple to understand and play.  If you decide to continue the project if you could make it a two-player game where you try to score the most enemies and also survive each other, the potential is there.  Great entry for your first wild jam.

Developer

Nice idea, maybe starting out with being able to leave voids in the back and capturing other to shoot could make the 2 player game have some incentive, Thanks for the suggestion :)

Submitted(+1)

Nice idea. Felt like one of those swap with your enemy type games. Enjoyed playing through it, however if you could have shot via the mouse rather than space I think it would've been easier and more fun to play as I didn't know where I was shooting. Not sure if that was a design choice to only have eight axis to shoot on our just came about but having some way of knowing where I was shooting from would've been helpful. Also, not sure if I just got unlucky if it was a bug but all of the enemies seemed to just stop moving after their initial shots and once they collided with the wall.

Other than those two things I really liked it. Was fun playing and enjoyed some of the levels which were more puzzle based than free for all.

Developer

Glad you liked it, but damn, looking at all the comments I got till now, should have most probably made it a puzzle game of sorts.. 


And about the enemies stopping. That was intended as I had no idea how to use NavServer2D nodes and didn't want to break the game so they just find a point outside the map and are stuck trying to reach there :/

Submitted(+1)

Have to say if the enemies stopping was intended then it's a good way out of trying to do work out a nav system. I just know I would spend like 60% of my time just trying to do something like that when I can't.
And yeah about the puzzle game type aesthetic, while it may have been better as a puzzler (potentially who knows how it would have turned out) I don't think it was bad like it was still quite fun. And anyway you probably didn't have time to playlets the best way to work the system to see if play former or puzzler was better.

Submitted(+1)

Cool idea, would have love some way to know where we are aiming and also which one of the black balls we are x) Apart from that, really cool start for a great game :) 

Developer

Did color the player sprite blue near the end of the jam but it appears the same as the result in the final result (maybe has something to do with the scene inheritance). Thanks for playing :)

Submitted(+1)

Feels like a cool concept for a puzzle sort of game, choosing where to consume and it what order.

I wasn't too sure if there was a fail state, because I did get hit by another void tornado but I just continued on as normal after the absorption .

Promising idea if you build on it, nice work.

Developer

It is supposed to prompt you to press R to restart on death ( maybe it bugged out?). Probably should have made it a puzzle game but was just experimenting with the titling here..
Thanks for the feedback (and for playing)!

Submitted

Ah, That makes more sense that it bugged, I thought it was strange. I'm not that good at games to clear it in one go.

Submitted(+1)

Really fun and enjoyable game! It feels very polished. If I may give a bit of feedback: I think the levels could be a bit more 'puzzly'. Some of them required eating enemies in the right order, which was super rewarding, but in others it felt more like a bullet hell, dodging enemy attacks while spamming my shot.

Developer

I had not actually thought of being able to restart until very late into the game, so it was lucky that i discovered some of them were path based and needed restarting. Thanks for the feedback though :)  (will definitely make it more puzzly if am expanding on it)