Play game
Anaphylaxis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Camera Usage | #12 | 2.921 | 3.200 |
| Lore | #12 | 2.556 | 2.800 |
| Theme Interpretation | #14 | 2.921 | 3.200 |
| Polish (Bugs. 1 star is many bugs) | #15 | 2.373 | 2.600 |
| Horror | #16 | 2.373 | 2.600 |
| Build-Up | #16 | 2.373 | 2.600 |
| Overall | #17 | 2.465 | 2.700 |
| Sound Design | #18 | 2.373 | 2.600 |
| Level Design | #19 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.




Comments
Struggled like crazy with the first person aiming with the arrow keys, but the idea of going from fixed cameras to first person is awesome. My only suggestion would be maybe removing the blend transition for switching the cameras when aiming, as the motion might be a lot for some people, other than that, cool stuff.
GAHHH! So much to love about this (Godot, that opening logo, the sound design, the little audio play before the main gameplay starts, the visual style, the aim-down-sights (very few fixed cam games do that, I'm thinking of Cold Fear and maybe a couple others)... but for whatever reason, the difficulty is tuned far too high and crosses the line from tense to aggravating. I'm not going to get much further into this. If you decide to change the difficulty level or add some additional tools for the player, do let us know at theFixed Camera Appreciation Society. =D
will do! i'll make a post-jam update that has a difficulty modifier. a lot of people are saying it's way too hard lol
Classic game dev issue - you play the game so much yourself you end up finding it too easy and tune the difficulty above mere mortals. =D
update has been released! ;)
I probably should've tried with a controller. Love the idea of going from fixed camera to aim down sight though!
Really difficult to shoot the spiders. But finally I managed to kill one.
It has some black spots on the camera, but I could return to view every time. Perhaps some help with the aim for people like me that are incapable of firing well?
It is a fine game, will you expand it?
if i do ever make it a full game, i will put in some form of aim assist.
it's kind of unfortunate because i had reduced the spider's hitbox from encompassing the entire model to just its body because i thought that would be too easy lol
Dang, I was really looking forward to playing this one after I saw the previews you posted on the discord, but now I can't download it because my computer detects it as a virus. I tried turning off my security for a second and everything. Sorry.
it might show up as a false positive because i compressed the godot binary with upx. i'll upload a version with an uncompressed binary and hopefully that fixes it
Glad I got a chance to play it, but the difficulty was way to high for me to get very far. Keyboard aiming on tiny, fast moving enemies with tight hitboxes that take, 5 hits to kill you said? But they can effectively kill us in 1 hit because of the poison mechanic, or 2 because we've only got the 1 epinephine shot at the start? No way, couldn't do it, gave it like 5 tries. Figured out how to juke the first spider reliably but couldn't get past the 2nd 2 without getting hit, so there went my epinephine shot. Furthest I got was finding the key and an extra box of ammo, but with 5 spiders after me I was dead. If even 2 ever corner you it's over before you can move. That said, I loved the camera system and the level seemed like a fun place to explore.
I was never able to deal damage to the spiders, but boy did I get good at running away from them. I wasn't able to get very far, but I'm interested in seeing more. Am I just bad at shooting / do the spiders have a lot of HP?
spiders take 5 shots to kill, and their hitbox is centered around the body. shooting the legs won't do anything. I just tested the game again and there don't seem to be any hitscan issues
Okay, I must have been missing some shots then. I'll try again with more trigger discipline 🫡