Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Feedback on prototype game: Serpent Tales Retold, turnbased rpg, creatures & myths...

A topic by Mads created Jul 26, 2025 Views: 223 Replies: 2
Viewing posts 1 to 2

Hello! 

I'd like your feedback on my general idea & whether the game page makes sense... Fully aware that maybe the things I like are not appealing to others, so negative comments are just as useful to me! So...

What are your first thoughts on: 

1. A turn-based rpg with a twist on creature collecting, retelling stories of serpents, nature and immortals. ?   Interested at all??

2.  "Snake pups!"     (Do you imagine small snakes, deformed puppies, both, something else...)

3.  Screenshots: It is supposed to be a secluded wildlife refuge, what is the impression you get looking at page?

https://mossyleaf.itch.io/serpent-tales

The art is draft, but it is pretty representative of overall feel I was aiming for.

The story has strong myth/folklore influences but I avoid directly saying one influence is the myth of Medusa as the game is not horror, and not going to follow traditional plot at all, so don't want to give false expectations.  But maybe for some, snakes are always scary / represent something negative ?  It might be too much that they are on your head...

Personally I like having pets on my head, very cosy, at one with nature etc right :)

Thank you in advance for reading all this!

(+1)
  1.  Story line sounds interesting.
  2. Snake pups:  cute little snakes.
  3. I liked the graphics - and the extra touches like the grass moving when you move past.

 I didn't like the screen switching to white all the time with What is that?? - It's rough on my eyes to switch from a dark to white and I'd also like the encounters to be less shocking instead of what is that: You encounter a Barley. (And perhaps give me the option to run away.)

Definitely worth pursuing.

Thank you so much for taking the time to play & reply!

1+2+3 maybe there is hope...  glad you like it :)

white-What is that-screen: Yes, now you mention it, does seem quite eye shocking... I also generally like having my screen brightness adjusted low to reduce shocks  like what you say, interesting/silly how I ignored it in my own game!  Yes - great feedback, something like that totally fits better with the overall feel I wanted to create. 

Thanks again for your help, very appreciated.