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Just Gilbert Started!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #287 | 3.700 | 3.700 |
| Creativity | #335 | 3.500 | 3.500 |
| Overall | #346 | 3.433 | 3.433 |
| Fun | #421 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
Greatfruit
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
Just Gilbert Started is all about a new manager just getting started at their job, a new startup.
You also must press a button on each level to start the completion of the puzzle. In other words, you will never know if you finished the puzzle if you don't get started.
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Comments
This is a cool game idea! I wish that you could see the rotation of the current thing your placing and whether or not you were in eraser mode. The art and music are neat! I'm glad Gilbert does not need to be put into crippling debt!
I wanted all my 18 wheelers to crash and burn and it be really bad for gilbert.... mwhahahaha! But... I stayed good, I got them where they needed to go in the end lol. Cool concept for a game and I really like the speed variations! Also LOVE your dev name and splash screen and all the various jokes thrown in the game, was great!.
An interesting take on pipedream. The variable speed, the point as opposed to filling. It is an interesting take that provided some excellent variations and puzzles.
Ok, i played it a few times and i wanted to say that i reallllly liked it!! It felt so cozy and sweet. I loved the art! I loved the Music! Honestly great!!
That being said, i did notice a few interesting quirks and i wrote them down while i played:
1) i really like your custom godot entrance screen, that was extra work that most people wouldnt have put in to do but it makes your game way more immersive:3
2) the music is so funky fresh :00000
3) I really like the text erasing and appearing animation with the lines at the start
4) wish there was a way to know if i was in erase mode or not, also to know the angle of rotation that i was on (like a preview projection onto the tilemap perhaps
5) I like the different speeds of tracks :3 very cool idea
6) it might be a good idea to implement some... path conserving mechanic. as it is now, there is no reason for me to use any block other than 80 mph blocks and i can make as dumb of tracks as i want, a cost or something might solve that :3
7) also sometimes (pretty much only on the two depot levels), when on the 80mphs road, only one of the cars will go fast?
8) also... one of the times... i just pressed start twice and it let me win? I tried this again on other levels and it looks like only one of the cars needs to make it for you to win, you just have to re-press start when the one gets there. This, in combination with the 80mph tiles makes it really easy to beat the final levels
9) also i couldnt figure out what switching cars did, when i tried it it didnt let the cars go, so i just played the game using only the car 1 selected and it worked
Honestly a really good game, with just a little bit of work, maybe a couple more mechanics, this game would be one i would play for hours :3
Great game. It would be nice to know what you are about to place down and if it didn't clear the level every time you lose, but I loved the challenge your puzzles gave.
Pretty fun game. I just encountered a bug that made me not able to place tiles, but after restarting, it worked.
Reminds me a lot of the "connect the pipes" games I've played on game sites as a kid. getting some nostalgia points for that :p
otherwise, like the speed mechanics, but it would be lovely to get to either continue from where you failed, or to have some preview option for the speed of trains, for example
Thanks for the feedback! I would have liked to add a way to continue or to preview tiles and speeds, but unfortunately did not have enough time.