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Song of the Hollow Mother's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #4 | 4.633 | 4.633 |
| Accessibility | #8 | 3.733 | 3.733 |
| Controls | #10 | 3.967 | 3.967 |
| Audio | #10 | 4.017 | 4.017 |
| Theme | #11 | 4.367 | 4.367 |
| Overall | #11 | 3.938 | 3.938 |
| Fun | #51 | 3.317 | 3.317 |
| Originality | #63 | 3.533 | 3.533 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Game Description
Manage a village that survives by feeding a strange ancient being known only as Mother.
How does your game tie into the theme?
The game is a city builder that revolves around the idea that the creature at the center of the village consumes its own inhabitants.
Source(s)
N/A
Discord Username(s)
ccadori
Participation Level (GWJ Only)
11
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Comments
Amazing music, and I loved the visuals. Congrats on the submission!
Brilliant game! Great Music, good art. The concept of building a village while keeping this monster fed was fun as well... Great entry
Fantastic job! I really enjoyed the balance and easing into things. The only thing I can think to improve on really is an end state (or maybe I didn’t play long enough?) I got to a point where I constantly was feeding mother because there were always enough villagers.
Hey, pdil, thanks for reviewing! The game doesnt have an end yet, so you pretty much saw all the content that is available right now
Amazing entry here, this is super polished. Your UIs are so clean, all your tweens and animations give the whole package a real professional touch. Gameplay wise you built a real nice foundation for a game. The creepy vibes and the task the player has been given really set a tone. They told me to feed the Mother and I kept her full...but how many lives did it take? Another great submission!
Hi system, thank you for the kind words and the review! ☺️
I'm a sucker for both spooky themed but not jumpscary games and idlers in general so I really liked this one.
- Very solid presentation, both in sound design and visuals
- Loved how once you upgrade buildings enough they change visuals
- Appreciate the shortcuts being directly on screen, surprised how these are missing in some big release tycoon/city builder
Wishlist/Random improvement ideas as tribute:
- Wish that instead of repeat clicks you could turn on/off each feed button to autofire when ready
- Wish the game had a communicated end goal or end of content. Took me a while to realise oh wait I got as far as I could (Or I think I have)
- Wish there was more depth or reasons to mix buildings. At first I was excited to unlock new ones but then realized the base buildings seem more reliable as each upgrade netted an extra income of the primary reason you built it in the first place while hybrid buildings leveled up both resources but slower and you are more often than not held back only by Faith late game imho.
- I wish buildings comboed with eachother. Like placing a house near a place of worship generates more Faith per ticks etc.
- I wish there was narrative and mechanical payoff to progress Mother. The buildings changing color as you level them was interesting, I wish similarly the island got more gloomy and corrupt or unlocked entirely new phases as Mother grows stronger. I think tying the research unlocks to Mother's growth would give stronger motivation to feed it and resonate the theme a lot
Hi Scruffy, thank you so much for the detailed review! I haven't decided yet how long I'll update this game, but I'll definitely consider your points, thank you!