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Feather Weather's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #179 | 3.625 | 3.625 |
| Overall | #285 | 3.542 | 3.542 |
| Presentation | #296 | 3.681 | 3.681 |
| Creativity | #442 | 3.319 | 3.319 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Fantastic game, really amazing work. I hope to see a full release on Steam with a bunch of awesome worlds, haha!
Preferred Name
Honey
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
Since the theme was to just get started, I figured, "Why not get the ball rolling in a literal sense?" Then Feather Weather came to be!
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Comments
I really enjoyed watching Shovel play this on stream! Being able to "barely" hop back on to the platform and closely save your mistep is such a great moment in this game! Great job Honey!!!
Thank you very much ゚+.ヽ(≧▽≦)ノ.+゚ I'm beyond thrilled that y'all enjoy it!
Thank you so much to everyone that played and rated Feather Weather. I thought a few people might give my game the time of day, and I was okay with that. Y'all completely exceeded my expectations. I'm so grateful to all of you. This community is awesome 🦀
Sincerely, thank you (*T^T)
I love the art style! It's very cute, and I loved the soundtrack (if only the music looped work :sob:), and the game itself was very fun to play! The physics seemed very punished for wanting to go fast, I wouldn't mind it being a little more reactive/not as floaty but that might be from inexperience of marble-like games. In addition, making the camera to be turned with mouse or arrow keys would be a nice addition, especially for levels where it isn't as straight forward as going in one direction. Granted, the level design was simple where it wasn't a big issue, but it would still be nice to be able to see the section up ahead. Overall, really fun game! :D
Thanks for playing o(^o^)o
This game was very adorable and I found the VFX & sound FX very charming, especially the heart effects and "goal!" sound when winning! The game was very challenging and the physics was sometimes frustrating, but I really enjoyed the game direction. great job, especially on your first jam!
Thank you very much ゚+.ヽ(≧▽≦)ノ.+゚
I saw your game in shovel's stream!! It's waaay harder that it seemed, and it seemed hard XD
but, I find it interesting like you were able to make every lvl feel so different only through the physique: we think we mastered the movement but each time the next lvl make us learn again? Also, I was SUR that it was an hamster, not a bird, in the ball, I was so surprised to figure it out XD
Lmao, little sparrow says thank you (ノ^∇^)ノ
Congratulations on finishing you first game jam ! You did great!
I saw InboundShovels playthrough on stream - so I took the freedom skipping the collect all the flower seeds but definitly like the touch of added danger.
I like the session time for a playthrough for a game jam version, especially if you consider collecting all the collectables. For a post-jam full release version definitily add more levels !
Good luck of the ratings!
Thank you for playing ゚+.ヽ(≧▽≦)ノ.+゚