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A jam submission

Feather WeatherView game page

Physics Based Platformer
Submitted by Lovely Honey — 14 minutes, 40 seconds before the deadline
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Feather Weather's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1793.6253.625
Overall#2853.5423.542
Presentation#2963.6813.681
Creativity#4423.3193.319

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Fantastic game, really amazing work. I hope to see a full release on Steam with a bunch of awesome worlds, haha!

Preferred Name
Honey

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
Since the theme was to just get started, I figured, "Why not get the ball rolling in a literal sense?" Then Feather Weather came to be!

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Comments

Viewing comments 66 to 61 of 66 · Next page · Last page
Jam Judge(+1)

I really enjoyed watching Shovel play this on stream! Being able to "barely" hop back on to the platform and closely save your mistep is such a great moment in this game! Great job Honey!!! 

Developer(+1)

Thank you very much ゚+.ヽ(≧▽≦)ノ.+゚ I'm beyond thrilled that y'all enjoy it!

Developer(+1)

Thank you so much to everyone that played and rated Feather Weather. I thought a few people might give my game the time of day, and I was okay with that. Y'all completely exceeded my expectations. I'm so grateful to all of you. This community is awesome 🦀

Sincerely, thank you (*T^T)

Submitted(+1)

I love the art style! It's very cute, and I loved the soundtrack (if only the music looped work :sob:), and the game itself was very fun to play! The physics seemed very punished for wanting to go fast, I wouldn't mind it being a little more reactive/not as floaty but that might be from inexperience of marble-like games. In addition, making the camera to be turned with mouse or arrow keys would be a nice addition, especially for levels where it isn't as straight forward as going in one direction. Granted, the level design was simple where it wasn't a big issue, but it would still be nice to be able to see the section up ahead. Overall, really fun game! :D

Developer

Thanks for playing o(^o^)o

Submitted(+1)

This game was very adorable and I found the VFX & sound FX very charming, especially the heart effects and "goal!" sound when winning! The game was very challenging and the physics was sometimes frustrating, but I really enjoyed the game direction. great job, especially on your first jam!

Developer

Thank you very much ゚+.ヽ(≧▽≦)ノ.+゚

Submitted(+1)

I saw your game in shovel's stream!! It's waaay harder that it seemed, and it seemed hard XD

but, I find it interesting like you were able to make every lvl feel so different only through the physique: we think we mastered the movement but each time the next lvl make us learn again? Also, I was SUR that it was an hamster, not a bird, in the ball, I was so surprised to figure it out XD

Developer

Lmao, little sparrow says thank you (ノ^∇^)ノ

Submitted(+1)

Congratulations on finishing you first game jam ! You did great!

I saw InboundShovels playthrough on stream - so I took the freedom skipping the collect all the flower seeds but definitly like the touch of added danger.

I like the session time for a playthrough for a game jam version, especially if you consider collecting all the collectables. For a post-jam full release version definitily add more levels !

Good luck of the ratings!

Developer

Thank you for playing ゚+.ヽ(≧▽≦)ノ.+゚

Viewing comments 66 to 61 of 66 · Next page · Last page