It's an interesting interpretation of the theme, but nice story and art style. Defiantly took me a bit to realize that I needed to click the arrows -> <-
Play game
That Sign That Keeps Growing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well was the art done | #9 | 3.000 | 3.000 |
| How entertaining was the game | #12 | 2.538 | 2.538 |
| How well was the audio done | #14 | 2.154 | 2.154 |
| How well did the game fit with the theme | #16 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme did you make and how does your game follow the theme?
Growing? It has a sign
How much of the assets was self made? Estimate 0% to 100%
0%
Comments
idk the idea is good and i really love the dialogues but still the game is really short and it didnt focus much more on the theme but still love it, good job and also the art style was really good
One might initially deem this work to be lacking depth and overall "cobbled together". However I personally believe that to be a reductive, and ultimately false, assertion. You see, the theme of overcoming one's personal inhibitions are evident from the very beginning; a forth-wall-breaking introduction places us, jarringly yet effectively, within the expirience. Nevertheless, the valiant protagonist continues and is met with multiple (2) obstacles upon their chronicled journey of entering the mantion.
Our first obstacle is once again framed within the meta-narrative of videogames as a storytelling medium: "Huh. I guess it's just not... openable?" Whilst getting a hearty chuckle out of me during my first playthrough, I must admit that this line has taken on a second life of sorts upon further completions. The baseless restrictions of lesser videogames are called upon for both comedic and dramatic effect, in equal proportion.
Upon overcoming the great gate, we are met with the eponymous sign of "That Sign That Keeps Growing". Rather fittingly, the protagonist's internal monologue reflects this "did that sign just... GET A LIFE???". While we may shallowly believe this to be a pun (as is later explicated), we might also consider this in tandem with our primary theme of resilience. The ending of the game sees one searching for an axe and thus using it to vanquish the foe with haste, and I cannot think of a more excellent manifestation of overcoming one's fears than literally wrecking shit with an axe. Ludo-narrative dissonance blah bnlah
Overall, while perhaps to you seeming one-note, one-upped, and one-brain-celled, you are actually stupid. For me on the other hand, it's a *****SAFE***** (get it) 10 out of 10.
It was a like a short, artsy, Putt-Putt! It would be cool to see a full Putt-Putt style game in this art style.

I tested the new game, and at first, I honestly didn’t know what I was looking at — but once it clicked, I absolutely loved it! The art style is so unique and different, which I really appreciated. The click sounds were cool, but with the otherwise empty sound world and no music, they started to feel a bit annoying after a while.
I really enjoyed the story and found myself wishing there was more of it. It definitely used the theme, but I felt like it went a little short with it. Overall, though, I had a great time with it!


Leave a comment
Log in with itch.io to leave a comment.