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A jam submission

JustGetStartedView game page

Submitted by WxRLxK — 3 hours, 22 minutes before the deadline
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JustGetStarted's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5493.0243.429
Presentation#7372.3942.714
Overall#7542.3522.667
Fun#9401.6381.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
WxRLxK (pronounced Warlock)

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
A man begs his machine made from scraps leftover from a nuclear explosion to "Just get started" in hopes it will resurrect his wife.

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Comments

Submitted

I really liked the art, though I have to say, the game overall needs a little bit more polish.

Right now, I feel like maybe it needs like make the charge to be a little bit more consistant perhaps? I don’t know if it’s random, but sometimes it was like taking time for the enemy to attack and other times I just avoided the attack and it was already preparing to attack again.

I feel like it needs a little balance in the difficulty, but at the same time, I get it, maybe you didn’t got enough time, but for future releases it could be cool. Overall, I got to score 1, tried to kill the second bear machine, but I wasn’t able. (I’m kind of a noob so maybe that’s another reason).

Just one final thing, but I think it’s more of a personal issue, maybe I didn’t saw the Fullscreen button, but it’s a most, please add it, most of the times I lost because I clicked on the tab page and wrote numbers than the bear.

Developer

Thank you for the response! I'm unsure why full screen wasn't working but it is implemented. I'm grateful for your balance feedback, I am pushing for a more challenging experience without leaving the player lost. Being new to developing the time constraint was a definite factor, but I will be implementing many features in the future that give the player information and feedback that I think will soften some of the pain points. 

Submitted

You could add more frames for the weapon attack or some motion blur to telegraph the hit zone.  The grapple needs to be faster to evade the enemy. The enemy could be smaller or could have some indication of the timing of the charge. The concept of grapple based movement is interesting. You could have the button press fling the grapple and the button release trigger the pull. It would allow more strategizing on the movement.

Developer

More refined and clearer indicators are definitely for plan, just didnt have time during the Jam. I actually had the grapple work that way in a test build but made it the way it is now to make room for other mechanics I want to add, I really appreciate you feedback, thank you!

Submitted (2 edits)

The art is beautiful! The only issue here is the enemy is too powerfull, i just can basically do nothing. Anyway, your game pretty good!