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A jam submission

Guardian Golem DestructionView game page

Submitted by starcerealgames — 1 hour, 7 minutes before the deadline
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Guardian Golem Destruction's itch.io page

Category

Given Player

Used the starter files

How much of the art did your team create during the jam?
None

How much of the sound/music did your team create during the jam?
Only Boss voice (me)

How much of the programming did your team create during the jam?
All programming was done by me

Team Name
starcerealgames

Any additional comments?
fun

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Comments

Submitted

I really love the visuals of this one! I also love all of the different boss attacks. They're all very interesting and fun and I had a great time learning the patterns, just like you should in a boss fight. Also absolutely love your voice acting :)

Submitted

The game itself is pretty good for a solo dev. The music is great, but I would've liked to hear a more mystical theme to make it fit more with the visuals of the game itself.  In terms of sound design, it is alright, but there could've been a more natural sound that uses a grinding sound of rocks to better suit the boss. However, the animations are great and I love the overall design and aesthetics of the game. The gameplay is fairly challenging, although more variety in map design could be used to better leverage the movement of the player. Putting more platforms across the stage and having more movement options to counter the boss's attacks would make the game much more dynamic and interesting. Overall, a good start to a game! I can see potential in your games in the future!

(+1)

I like it. Great animation and a difficulty curve to make it challenging

Developer

thank you so much for playing the game, @Ashmasterc!!

Submitted(+1)

A fun,  simple, little game that's enjoyable. My only complaint would be that the projectiles are very hard to avoid(until you understand the pattern) and the difficulty curve is very steep when the boss gets "angry" but overall a nice game :)

Developer(+1)

Thank you so much for the feedback! While play testing it, as a fellow game dev, we know all the ins and outs of the attacks we create - coming up with the perfect counters, sometimes even before the enemy attacks.


Appreciate the feedback on the difficulty spike, I'll definitely keep that in mind for my future games! 

Thank you so much for playing :D