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A jam submission

Rise of the Demon LordView game page

Submitted by Lusk — 8 hours, 48 minutes before the deadline
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Rise of the Demon Lord's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#304.5324.532
Overall#634.0434.043
Fun#933.8873.887
Creativity#2213.7103.710

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Lusk (art/programmer), Lydium (music/sfx) and Matt (sfx)

Newbie?

Experienced

Nope - I've completed at least one game jam before.

How does your game fit the theme?
Experience the start of a demonl rising to become the demon lord

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Comments

Viewing comments 45 to 41 of 45 · Next page · Last page
Submitted (2 edits) (+1)

This is a really cool game with a ton of strategic depth! I've only beaten the first boss so far, but I wanted to make sure I leave a review before the jam judging window ends!

I wish it was a little clearer which moves the enemies were using, but I still felt like I was able to strategize around the enemies' moves, which was really fun.

I'm going to go play some more now!

Submitted(+1)

I loved this one. The music and art are very polished. I played on normal difficulty first and did a second run on hard beat the game both times

Review

. Overall I liked how the game was difficult enough to make me think about my builds and how to actually accomplish my goals however there is one fatal flaw. Even on a hard mode I was able to stall indefinitely and build up actions up to the final boss. 

I actually felt that I was thinking harder on normal mode before I figured this out. once I got to hard mode the challenges felt more like a test of my patients at the start to just a grind extra actions and energy to kill everything in one turn. still the concept and everything else is solid whether it's a hard cap on your turns / energy or just making it mathematically impossible to go infinite on stall. if the stall problem was fixed I would probably buy this game on Steam. 

Also adding damage numbers when you get hit would be a nice addition 

Builds 

Demon lord  Curse of the Damned + Eclipsed moon 

Kale Undead Retaliation + Death guard 

Gallius  Death cry + Cursed Frenzy 


My strategy was to stall Curse of the damned 

To build up turns on the two Undead as well as enough energy to spam cursed frenzy to buff undead retaliation's damage so Kale could one shot everything.  Undead retaliation's description seems to imply that it only includes damage taken during the enemy's turn but it actually counts self damage from cursed frenzy as well

I love how the two Undead characters have this synergy. I wonder if it was intentional or just a coincidence?

Out of all the jam entries I've seen this is the one I would want to see an expansion of the most you all did a great job!

Submitted(+1)

This game is WONDERFUL. The music is PEAK, the art is BEAUTIFUL, and the combat is so fun. If this game doesn't win #1 overall im gonna genuinely be sad its SO. GOOD.

Submitted(+1)

Wow this has so much going on and content 🤯
The art direction is insane, the music goes hand in hand in creating this grim-dark fantasy vibe, really love the presentation 5/5 immediately no questions ask haha, mechanics are so in-depth and a lot of content in such a short time span is impressive, I would definitely come back and play more! Please keep it up and polish this game, great work team! Also I love using "Unholy Aura" LMAO it's so funny.

Submitted(+1)

love the art of this game :) 

Viewing comments 45 to 41 of 45 · Next page · Last page