Nice mechanic.One thing i didnt like was once i figured out that i had unlimit tries so i just started to try one by one instead of trying to figure the solution, basically i cheated. Maybe adding a reward system for less tries or punish the player for being lazy i dont know but that aside its a good game
Play game
Y.O.G.O.S.'s itch.io pageJudge feedback
Judge feedback is anonymous.
- This game features really interesting and engaging puzzles, with well-designed introductory levels that ease players into new mechanics. The “one bullet” approach to solving each level is a clever and satisfying mechanic. It felt incredibly rewarding to line up that perfect shot and watch an entire room explode in a chain reaction. However, the absence of background music becomes noticeable over time and leaves the experience feeling a little flat. Even a simple ambient track or subtle background loop could help. Your GDD contains the essential elements but could benefit from further elaboration and more visual references, especially GIFs or images that illustrate specific mechanics in action Overall, this is a very strong start with a unique core mechanic and solid puzzle design. I’d love to see you continue developing this concept and explore how far you can push the one-bullet idea.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Sb2Q1pj4rMQ4tYC5inJUkAV1MtACiA_B7s-9unmQDYg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Shoot the target with your gun. But aim wisely! Your number of shots is EXTREMELY limited. Use surroundings to your advantage!
Do not miss your chance to BLOW!!!
Please explain how your game fits the theme.
You ONLY get ONE shot (per level)
Is there anything you'd like the judges to pay particular attention to?
Feedback from actions and object interactions, probably. Just play the game! It should be pretty simple... Well, for a player — not for a solo developer at his 1st jam ever =) P.S.: Get the "one shot" reference? ;-)






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