I like the style of the dancer! I tried to play it 'blindly' - so just looking at the dancer and trying to see what to press next from the corner of my eye. Worked okay once i got the controls down (maybe a shadowy overlay of the button presses needed would've been helpful to have some orientation ingame). I had some difficulties differentiating the middle and right lane this way. This and the disconnect between rhythm heard and rhythm needed to press on the keyboard were my off-putting factors for the engagement so far.
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Hack Dance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2 | 4.059 | 4.059 |
| Gameplay | #7 | 2.941 | 2.941 |
| Theme | #7 | 3.588 | 3.588 |
| Overall | #7 | 3.324 | 3.324 |
| Engagement | #10 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
Comments
Very enjoyable overall, the animations were solid and the music was a jam. My main piece of feedback is that it was rather easy - in some levels, you introduced the idea of having two blocks to hit in very short succession at the start, but then never used that idea again, which seems quite odd. You could also hold directions to always make sure you hit the block, trivializing the rhythm element and making it just "here's a direction. press this direction until the block hits." But these are quite minor, and it was a very fun experience overall.
I really liked this game! It definitely fits the theme of cyberpunk and incorporated a mechanic I never would've thought of for the genre. Very unique! The art and animations are super cool, but I do feel like they get shafted a little since the player's focus is on the right side of the screen. I saw someone else mention this, but having more visual feedback for a correct/incorrect move would really improve gameplay feel. If you keep updating this project, timing the moves to the music would be pretty huge as well. The difficulty curve was really well done, and I could tell that I was improving at the game.
This is very impressive! If you told me this was made in a week, I don't think I would've believed you.
We are really glad that you enjoyed our game. We did overextend ourselves, using our vacations to work on the game. This was the first jam for our programmer. I even implemented some minor mechanics, such as the interactive dance floor, the animator controller, and the respective script. We will certainly reflect on the recommendations you gave, and who knows, something might come out of it.
Cool idea, I try to give at least one thing I liked and one thing I didn't. In your case, I didn't like the fact that some sounds are missing. In this type of games, SFX are contributing a lot to the experience (such as a sound when you hit a correct/incorrect block, perfect score, lose of hp etc.) and I loved the visuals and animations. Another thing that I already saw mentioned is that I am focused only on the grid and do not see the moves of the player (having the grid on the top of the player would somewhat be better in my opinion). I would also make it possible to make an incorrect one (for example, if I have a green one in the middle and for some reason I hit S button before it reaches the middle box, punish the player and make it disappear, so he doesn't get points).
Overall, good work!






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