Nicely done! The writing works well to make the player curious to learn more about what's going on. I did get stuck on the dock in the fishing area for a bit, but I was able to try moving in a bunch of directions until I could keep going. I made it to the turtle before I wasn't sure how to proceed (I saw the black screen with a bottle made out of shapes, I presure that's meant to be a minigame?). The environment and waves look gorgeous! I agree with the other commenter that the player looks a bit out of place (this didn't have any negative impact on my experience playing the game though).
Play project
Tides are Red, Tears are Blue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Writing | #16 | 3.150 | 3.571 |
| Use of Themes | #27 | 2.898 | 3.286 |
| Overall | #29 | 2.545 | 2.886 |
| Gameplay & Mechanics | #29 | 2.394 | 2.714 |
| Aesthetics | #30 | 2.394 | 2.714 |
| Polish & Release | #33 | 1.890 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Artistic Statement / Use of Theme
Our project is a story-driven game that explores disasters that appear natural but are, in fact, unnatural. The player takes on the role of a researcher who arrives in Baylan Town to investigate a recent disaster, gradually uncovering the hidden truth behind the events. As the mystery deepens, players will navigate a richly detailed 2.5D RPG world, encountering diverse characters, solving layered environmental puzzles, and piecing together a fragmented narrative shaped by shifting perspectives and moral ambiguity.
Development Summary
One of the most interesting developments during production was the change in the storyline. Initially, we planned a single linear plot, but later decided to make the narrative more dynamic—with player choices, branching paths, and multiple endings. This shift made the game much more complex than we originally expected. We also faced the challenges of working on a large collaborative project: coordinating across a team of nine contributors required constant communication, attention to detail, and effort to keep everyone aligned throughout the design process.
Release Plan
The current releasability of the game is limited due to its scope, but we’re committed to continuing development and hope to publish it on a larger platform in the future. Our immediate focus is on refining the content, fixing plotline logic, and ensuring all narrative elements work together smoothly.
Topic Tags
Ocean Pollution, Scientific Ethics


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