Love your game concept and mechanism. I assume you used pixel art for optimization. Clever move! Mapping the floor-wall technique is very thoughtful.
Play game
Sea of Troubles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Themes | #2 | 4.286 | 4.286 |
| Overall | #7 | 3.762 | 3.762 |
| Aesthetics | #8 | 3.905 | 3.905 |
| Gameplay & Mechanics | #9 | 3.571 | 3.571 |
| Writing | #10 | 3.524 | 3.524 |
| Polish & Release | #11 | 3.524 | 3.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Artistic Statement / Use of Theme
Our game was inspired by the flood vulnerability of island communities, especially the Dominican Republic (Where one of our team members has family). We wanted to celebrate both the scientific progress that has been made to create climate solutions, and the necessity of working with community and community action in truly having a positive impact. We wanted the player to have difficult choices to grapple with and show that every choice have tradeoffs with no perfect solutions.
Development Summary
Our team of 6 worked well together! A 4-week game jam is a tricky timeline, because it's an enormous amount of time on a "typical" jam schedule of working nonstop, but no time at all on a more standard development cycle. Many of our team members had other commitments, such as work and other game projects, that made contributions inconsistent. Most notably, some work was done by artists, designers, and writers, that relied on the technical designer to implement to be part of the game. Some team members took a step back from communication during the last sprint, so unfortunately a good amount of that work didn’t end up in the final game. That said, we had a number of very productive meetings developing the game together, and everyone is proud of the finished product!
Release Plan
We had a lot of planned features that didn't get finished! Our final product has one level with a very simple puzzle. Future updates would introduce more abilities for the player (additional upgrade options and NPCs to help), and more challenging flood scenarios. After those additions, we'd love to create more interesting levels to add more challenge on other islands, with more characters and deeper stories. We'd also love to implement procedurally generated islands and storms for infinite replayability!
Topic Tags
Flood, Hurricane, Community, Infrastructure





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