Slow start but a neat concept. As others pointed out some sort of automation would be cool.
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minutefighter's itch.io pageJudge feedback
Judge feedback is anonymous.
- I played this game for far too long. It has that 'MMORPG hit skills on cooldown' vibe and has tons of potential down the line. I would absolutely come back to play this again as a game to focus on when I need to wait for something. The art is simple, but works, the damage numbers going higher is something a ton of players enjoy and the music isn't out of place either! A few things to note: The 'poison' ability doesn't actually apply poison, it would be fun if it actually showed the stacks of poison somewhere and maybe made either other abilities hit harder or just ticked down damage over time that stacked to a limited amount and for limited time, it would add an extra strategy option to the game. Animations. The abilities could have neat, short animations or the enemies could have damage animations when you do hit them. It would enhance the visual aspect of the game. The deck. When you equip a new ability, it always pops up last, it would be a good idea to let players chose a slot instead, that way, they can adjust the layout of the 4 cards at your disposal however you feel comfortable. Speaking of layout, allow players that are playing on PC to use 1-4 number keys, it would level the playing field, since you can tap way faster than clicking on one card at a time. All in all, really well done! Keep up the good work! And when is this coming out to mobile? I need to add this to my 3 games I usually play when commuting.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gk9fAL-FSh2PoXe714r6_kiLbRa6Re_Cnb5GzSrlCzU/edit?tab=t.0#heading=h.1pyydhccib1m
Have you checked that your GDD is publicly accessible ?
Yup!
Is your game set to public on itch.io so we can see it?
Yes!
Summarize your game!
Minute Fighter is a fast, mobile-first card combat game where you’ve got just one minute to wipe out waves of enemies using a 4-card deck. With real-time cooldowns, skill upgrades, and strategic choices, it’s all about quick, satisfying bursts of action. No story, no fluff—just one intense minute, perfect to play on the toilet.
Please explain how your game fits the theme.
Minute Fighter fits the theme "just one" by giving players just one minute to defeat all enemies in a fast, no-retake battle. It’s built for one-handed mobile play and delivers just one shot at victory per run—quick, intense, and perfect for sitting on the toilet sessions.
Is there anything you'd like the judges to pay particular attention to?
Had this idea for a minute long game for SO long and finally the "just one" theme gives me that chance.




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