Very fun game! My only complaint really is it's a bit too hard/cryptic, but really solid action game play. Reminds me of SuperHot or Boomerang X. Great Job!
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OneSawMan's itch.io pageJudge feedback
Judge feedback is anonymous.
- Gameplay The game is played smoothly. I have encountered a few bugs and glitches. I somehow managed to fall through the floor. Sometimes the blade doesn't cut the zombie and sometimes my whole screen just gets blurry and I can't see/do anything until I die and reset. For the two weeks that you had, this is a fantastic game. Would love to have some different/new enemies and a timer/score. The game is hard, and the pull mechanic is fun. GDD GDD has everything that one needs, but lacks depth. I would like to see some concept art, a timeline. GDD is meant to help you develop and plan the game. Because of that, it is a requirement. Art The only thing that I can say is wow. The art is so beautiful and fits together so well. Animations are smooth and slicing feels like it slices off right where you hit. Sound design Background music adds a tense environment and sound effects add to the vibe. Together with the visuals, it paints a tense experience. Overall, this is a great gamejam entry. The puzzle part is intriguing. Pull mechanic is interesting. It is a game that shows promise.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VGQwq0s7jFwDC3GKhoGo0Kqn82leMaQIq4MQqJknHwA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
OneSawMan is a first-person dungeon crawler where you have only one weapon: a throwable and recallable sawblade. Use it to slice zombies, solve movement puzzles, and survive. Enemies die in one hit—but so can you.
Controls:
Move: WASD
Look: Mouse
Throw/Recall: Left Click
Please explain how your game fits the theme.
The entire game is built around Only One weapon—your sawblade. Every challenge revolves around how you use that single tool.
Is there anything you'd like the judges to pay particular attention to?
Watch how the sawblade interacts with “seductor” walls—this pulls the player on recall and adds depth to traversal. No HUD, no ammo, just you and one saw. HIGHLY RECOMMENDED TO DOWNLOAD WINDOWS VERSION OF THE GAME for best experience. WebGL has limitations.






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