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One Pop Planet's itch.io pageJudge feedback
Judge feedback is anonymous.
- Your GDD is extensive and accurately descriptive of the game, well written! This game sticks to the game pretty loosely, but in a fun way. The art looks super charming and the music is super good! It gives off a super polished feel. The gameplay itself is fun and I really like that the game helps you get started but only if you don't figure it out by yourself. I personally don't like games that always hold your hand so I thought this was a really nice touch. The "How to Play" section is also super informative and well designed, alongside that! This is a bit nitpicky of me, but the game's title is a bit hard to read due to the orange text on an orange background, and the screen transitions feel a bit too slow. Other than that this is a super fun, creative and polished experience, a very good job given the time constraints.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1fPyZc6BvhMeGo94S8_dpdCBhJBRn4DDQiD-LG0Odxgo/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
One Pop Planet is a puzzle game akin to Tetris, but the pieces fall from all four sides of the screen and the player has only one button to control it all!
Please explain how your game fits the theme.
Players use 'only one' button to play the game!
Is there anything you'd like the judges to pay particular attention to?
I made everything except the music, so everything except that aspect really. I wanted the animations and movements in the game to feel nice and fluid.
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Comments
Hey congrats again! I made a small post with my favourite games from the jam and I just had to include One Pop Planet as well. You can see it here, let me know if you'd like me to remove it or change the image :D (Now, off to see if I'm still on the leaderboard...)
https://yukisia.substack.com/p/8-tiny-free-games-i-need-more-of
Well done. Cheers!
Congratulations! Indeed, this is a good game even now, but it still has a potential to become even better! Start working on putting it in stores ASAP =)
The only problem I had was a little input delay. At least it seemed to react to my spacebar a bit too late even at the start. But it might be just me being slow, I'm not sure)
very nice game, got to 1820ish
I really like the style of your game! The game is fun, it brought back memories of some game I used to play and gave me a nice, relaxing feeling.
When i saw "tetris in 4 dimensions" i was *SCARED* that you had submitted something along the lines of "5d chess with multiverse time travel". Thank god its just a cute little puyo puyo game. The game looks lovely, sounds lovely, and feels quite nice to control, though i often found myself releasing 1 step too late. maybe a skill issue, maybe the controls need slightly more tolerance.
The game *needs* a button prompt at the start. I spent literally like 30 seconds just pressing buttons watching the thing bounce back and forth before figuring out what to do.
The main menu animation bugged out on me the first time i played, the scene transition started playing automatically. That was strange lol
The lose condition be "Have 5 blocks touch the the other side" needs to be slightly better communicated. As-is, it's only obvious that'll hurt you once you've been hurt, and even then i didnt notice the health bar until the first time i died. The run just kinda ended and i was like "huuuuh??!". again, maybe im dumb, but maybe the UX design needs a bit of work there.
Great feedback, thank you! Multiverse chess does sound great, to be fair.
I think the releasing one step too late issue is to do with it completing a tween and snapping to the grid so pieces line up. Could fix this by assessing where the launcher is in it's tween and potentially move it back to snap at the start of that movement if the button is pressed in the first X amount of time. Will look into it! I likely adjust my pressing because I know that's what it's doing, so I didn't pick up on it as well as others would.
Great suggestion on the button prompt too, I'm adding that now. Will hopefully get it done in time and work on a better onboarding / tutorial at a later date.
Not sure why that main menu transition triggered, that's a fun one. Maybe it registered a click on screen where the play button is before it actually showed the button. Will add a slight delay to the scene before they're active, hopefully that fixes it.
Agreed on displaying the loss of health triggers more clearly. Better (read: actually existent) tutorial will help, but could also be a lot clearer during gameplay too.
Thanks again for playing and providing great feedback!