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A jam submission

Mirrored CrownView game page

Short puzzle game in the dark
Submitted by DafAnt — 7 hours, 2 minutes before the deadline
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Mirrored Crown's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Your GDD might have benefited from a task tracker, but is solid as is. The item descriptions having images tied is a nice touch that helps visualize the game before even seeing it. I wasn't sure at first if I need to avoid any line of sight with mirrors or just the adjacent tiles so making it clearer would be great, but the puzzles themselves were solid and it's overall a fun play!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1J7qXdb4VJRucHf7cpjWZAIW2JPIENmAmQ3MJARKOgw8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
The game is a small puzzle game focused around a dark/light theme. The levels will constantly switch between dark and light, allowing the player to observe the level or move through the level. There are different mechanics that make moving through the levels more difficult.

Please explain how your game fits the theme.
There can only be one king or you will get trouble. Therefore the player cannot get caught in a mirror otherwise there are two kings. Someone can also only look in the mirror when there is light, allowing the player to move in the dark.

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Comments

Submitted

Nice little buzzle game. The gameplay was nothing special BUT the theme here was awesome. The king can't look in a mirror because there can only be one. It's so clever

Submitted

Nice puzzle game, I got through all 4 levels, well done.

Submitted

i like the creativity on display here! The puzzle ended up being figuring out which inputs to make while the light was on, then making those moves while it's off. I think somewhing went wrong with your import settings because every asset in the game was really kinda blurry. The game would've benefitted from the controls being in game. 

I kinda disliked having to play the game at the game's pace - i wish i had a button that let me control whether the lights were on or off, though im aware this might change the game quite a lot. Maybe i just want a button that turns the lights off, idk, because the panic of trying to get all of my inputs in while the lights are off before the timer runs out fellt good. The game needs something though, because dying felt especially punishing with how long it took to retry.

The theme interpretation was funny aha