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The Hanging Halberd's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art: how well does the art support the other content? | #18 | 4.647 | 4.647 |
| Playability: how easy would it be to run this module? | #67 | 3.765 | 3.765 |
| Overall | #73 | 3.988 | 3.988 |
| Writing: how clear and/or interesting is the writing? | #86 | 3.882 | 3.882 |
| Theme: how well would the module have fit into the Appendix N? | #93 | 4.059 | 4.059 |
| Layout: how easy is it to find all the presented information? | #121 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
art is so fun here, really adds to the sort of chaotic vibe going on. Love!
I had to hold on to my chair to get a good look at the map, which, besides being very appealing, is extremely thematic. Great work.
Killer content. Hunchbacks are cool. I like me a Jack Vance Deodand reference. Much respect for the living, breathing art conjuring up like Rory Hayes meets Savage Pencil in an un-sober incident. Over the top. Gamified taverns are useful.
This comment made my day. Thank you! A comparison to Rory Hayes and Savage Pencil is a dream come true.
The artwork is incredible, and the detailed map is a joy to look over. The distorted, bending effect of the map is a brilliant touch that thematically enhances the adventure's drunken atmosphere.
The intoxication clock is a unique and effective mechanic. Tying its progression to the release of Saint Agnes is a great way to build tension throughout the heist. This is a fantastic and highly thematic adventure.
This is incredible feedback, thank you!
That map made me clean my glasses. They weren't dirty. So much of this feeds the premise. Incredible work.
This is the effect I hoped to have. Thank you.
Great art, very fun style and creative ideas for it. The map is so much fun and I think adds alot to the adventure. Awesome Work!
Thanks for your kind words about the map! It was my favourite part to make!
I loved the art, and the story, i love a good heist! I just think the layout on page 2 is a little confusing with the 2 columns, and the room names in the map are a little to warped to my taste. Still, incredible work!!!
Thank you so much for taking the time to review. Definitely valid feedback on the layout.
Great map. Incredible art. I love the setting. I want more direction on why the PCs are there and what they are heisting.
Good job.
Thanks for the feedback and for such kind words. Definitely some improvements to be made on the information side of things but so happy to get nice feedback about the art.
The map is incredible. It’s a cool set-up for all sorts of shenanigans. Good pulp vibe and very eye-catching. List of NPCs is terrific but there’s a lot of them. My humble suggestion: put the dramatis personae before the map, and the key after the map.
thank you so much! The suggestion makes a lot of sense. A lot of inspiring modules (including yours) in this jam that are showing me how it can be done.
This looks like something that Goodman would publish for DCC. That’s a great map, a terrific set up and a game set in a tavern where PCs can get drunk- sweet!
You are too kind! Thank you.
Really, really fun. For me, it has this King Star King kind of vibe. It's just bursting with a sort of spontaneous creativity.
This is such high praise. Thank you!
Some people are so damn talented - gorgeous work!!
Wow it looks so fun to play! Artwork is also so good!