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Result of Power's itch.io pageHow does your game incorporate the theme?
We took the concept of Power and force the players to ask themselves if the Power that they have are justified to be used. This game is a light puzzle platformer and the player is given the power of a sword and shield. The sword to destroy and shield to protect. Both of them have their uses, but which to use-- and how does that change the outcome?
Unfortunately we didn't get to finish as much as we would like and really had to rush! But the basic mechanics are there. Spoiler: The idea was to have a puzzle game where players would probably solve things by killing mobs to finish the puzzle. But at the end of the game, they'll be faced with a "bad" ending about killing them. This is to encourage the players to play again, but instead think about different ways to solve the puzzle that would include keeping the mobs alive; which will make the puzzles more difficult. This would require the use of both the sword and shield in ways that will make the player really think about the power that they wield and the Result of Power.
P.S. No text except a thank you at the end.
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Comments
Really neat puzzle platforming game and wonderful use of the assets! The music is awesome also one of the better entries into the jam :) Great job!!
Thanks!@@ if we had more time we would've developed more story to it. appreciate the feedback!
nice job! it's very hard to create interesting puzzles, especially on such a short time frame, but i like the mechanics you both have here! also appreciated the screenshot guide to reset the game appropriately to the first checkpoint hahaha.
Thank you for playing! And yes we spent maybe a little too long to try and get the mechanics flushed out and not enough time setting up the layout. That's actually on me since Akaristar already designed all the puzzles. Hopefully we'll get time to redo things and get more working puzzles out there.
I like returning to the beginning of game with new abilities, and solve the puzzle that I could not solve before. I hope the mob could be more useful in solving the puzzle, like leaving them alive to trigger gate, or using their body as a bridge.
Thanks for trying the game! And yes, that's exactly some of the puzzle concepts that we unfortunately didn't get to implement. Monsters won't fall into holes on their own but they can still trigger switches if they walk over it (we didn't have any on ground level). And after you kill then it's pretty safe to jump on them for height!