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Little Sci-fi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #15 | 3.733 | 3.733 |
| Fun | #16 | 3.600 | 3.600 |
| Little Guy | #30 | 3.733 | 3.733 |
| Vibes | #36 | 3.467 | 3.467 |
| Looks | #39 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name of Little Guy(s)
Zomp
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Comments
Very impressive game for 7 days! im not very good at these kind of games, but either way i had a good bit of fun commanding the little guys about!
Also the tutorial was a really nice touch and done quite well!
Thank you very much for the kind words. I'm so glad to hear you had fun.
Making an RTS for a game jam is one heck of a feat, congratulations! Pathfinding, drag selection, it's all very impressive, well done! Did start to feel a little repetitive eventually, I would've loved to have a goal or target wave to reach, but for a game jam game this is a fantastic start! Thanks for submitting!
Thank u for the kind words and tips! Touch was one of my favorite game submissions btw!
Thank you so much, that makes me so happy to hear!!
very cool aliens! i have no idea how pathfinding is made so this amazes me
Thank you for the compliments. Youtube tutorials are op
:D thank u!
This is a ton of fun. Played through like 10 times, but never seem to manage my money very well -- maybe because I keep buying the purple thing to try to figure out what it does lol. But game is really well done, nice job!
I'm so happy to hear that you had fun playing our game. The purple vial heals all friendly minions inside the radius, sorry if that wasn't made clear.
Very fun!! Made it to wave 18. If you want any other feedback let me know, I'm happy to share
Thank you very much for your kind words. If you do have feedback I'd be happy to hear it. This our first game so we're looking for ways we could improve :D.
Awesome!! Sure ^>^ here is some feedback on ways to improve :)
I would make a size difference between the melee and the ranged enemies in this case, because it's very hard to tell them apart. Making the ranged enemies a bit smaller would help. When hovering the mouse over the buttons, having a tooltip appear with some information would also improve things a lot! I currently have no idea how much exactly the upgrades are affecting the stats of the monsters Another subtle but big improvement would be adding a range indicator on the monsters you control, so we know exactly how much range the ranged monsters have as well as the melee ones.
Those are my main suggestions on how to improve this game! Other suggestions moreso involve ideas for expanding the game itself (level completion, level select, a skill tree to make future runs more dynamic and stuff etc), but for the scope of the current game itself, these were the main ideas I felt are worth sharing! :) Ah- and lastly, some sort of timer that shows when the waves start, or a button to control starting the next wave / starting early
I hope this helps!
This is great feedback, thx! we had a lot of the same ideas that u listed... we will try to add on and improve the game!
Thank you very much for the feedback! I actually didn't realize the problem of melee and ranged minions and enemies being hard to tell apart so I'll be sure to keep that in mind for future projects. The further suggestions like the skill tree definitely would be interesting to look into for if we decide to continue developing this game.
Very fun!! Made it to wave 18. If you want any other feedback let me know, I'm happy to share
little alien cuties
muahaha :D