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(outdated) Welcome to the Beta Locked

A topic by Hanako Games created Jul 22, 2025 Views: 2,404 Replies: 78
This topic was locked by Hanako Games Aug 02, 2025
Viewing posts 21 to 27 of 27 · Previous page · First page

I found a strange bug where the engagement video call with Fire will happen twice. After accepting the proposal, the event happened again in the next turn. I think it might be caused by first negotiating and then proposing to Eve (which was also the same event, but that made sense)

(SPOILERS) I think I found an inconsistency in the epilogues. I've redacted the other text to avoid spoilers. Zorana locks away Eternal Radiance, but then decides to incinerate the Grib with it. Maybe the Grib threat is just that serious and this is not an error, but it did seem kind of odd to me how her feelings suddenly switched like it was nothing.

thoughts:

1. I really enjoyed this game! I had high hopes from lltq, and this blew it out of the park! I especially liked the open world bit. this is my opinions after 2 full playthroughs so I might just be missing something instead of it being a problem

2 I second the previous suggestion that it would be nice for the mood page to give an indicator of which stats they're best at to prevent having to switch tabs. this wasn't a problem on my second playthrough because i kinda had them memorized at that point, but when I was at the beginning of my first playthrough it was a little irritating

3 i love how you can pick your pet to have different moods based on what type of character you're planning as playing as, and how it makes only having two mood selections slightly easier to deal with

4 i was a little disappointed that there wasn't flavor text for the different skill levels for lltq since i really liked how that would slowly reveal more the novan world's history and culture and stuff, but the idea of codexes are cool and makes up for that! It would be fun if you got more codexes with high imperial history and stuff but no pressure! Kinda related to that- I liked the little callback to lltq when Zorana was investigating the novans, it was fun how all the different legends could represent all the different paths you could take through the game.

5 trying to ask with out spoiling things for other people- after the events in turn 22, is there a way to get it without waiting until after you turned empress or is that option just not showing because of my intrigue stats being medium levels and not high? Or is that option related to another hidden plotline or something I haven't discovered yet?

6 i forgot to take a screenshot of this and i haven't been able to replicate it so I'm just resorting to describing as much as i can, but after completing the piloting challenge from the star admiral where i was only able to graze the target and bail out with contortion/body control it gave me dialogue that amounted to him not backing me but not being necessarily opposed to me either, then I got one of those error messages "an exception has occurred" that wouldn't let me rollback, I have a lot of save games so i couldn't figure out which one was from that playthrough so idk how much help this would be i think it was during turn 19 in deep space if that helps

7. I presumed to start a plotline where you try to figure out what happened to the emperor (before the epilogue) you have to have high science and intrigue then you'd be able to start investigating inside the palace, but I didn't see that pop up as an option. Is there something I'm missing?

Thank you so much for having a beta option for this game, I was really excited to play it early! Overall 5/5 stars, I had a lot of fun!

Developer

5 + 7 - You're onto something here. That's all I can say right now. (Some other people are investigating, I don't know if you guys want to make a separate splot spoiler thread all rot13'd where you try to work on these angles....)

Possible bug? Completed Ozara’s personal quest with a basic pass. The dialogue indicated she thought more of me, but would not pledge her vote. But, she actually did pledge her vote.

Also, an exception when trying to view the bonus detail of a knowledge skill after removing an advisor:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 462, in execute_pause
    renpy.pause()
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3690, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2727, in execute
  File "game/core.rpy", line 2732, in execute
  File "game/core.rpy", line 2752, in execute
  File "game/core.rpy", line 2752, in <module>
  File "game/core.rpy", line 2471, in skill_info_bonus_text
KeyError: 'Galactic Relations'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpyc", line 5233, in script call
  File "game/core.rpyc", line 4665, in script call
  File "game/core.rpyc", line 4621, in script
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/ast.py", line 1980, in execute
    self.call("execute")
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/ast.py", line 1959, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/statements.py", line 374, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 462, in execute_pause
    renpy.pause()
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/exports/statementexports.py", line 194, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "/home/user/Downloads/galaxy-princess-zorana-0.7.3/renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3688, in execute
  File "game/core.rpy", line 3690, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2724, in execute
  File "game/core.rpy", line 2727, in execute
  File "game/core.rpy", line 2732, in execute
  File "game/core.rpy", line 2752, in execute
  File "game/core.rpy", line 2752, in <module>
  File "game/core.rpy", line 2471, in skill_info_bonus_text
KeyError: 'Galactic Relations'

Linux-6.12.35+deb13-amd64-x86_64-with-glibc2.41 x86_64
Ren'Py 8.3.4.24120703+SPIKY
Galaxy Princess Zorana 0.7.3
Fri Aug  1 16:05:58 2025
Renderer: gl2 1920x1080
OS: Linux 6.12.35+deb13-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.35-1 (2025-07-03) x86_64 
Turn: 34

Yeah I got that same thing although I can't remember if it was the same character, confused me a bit

What does 'fivim' mean? I think it means time, but I'm not sure. If anyone has idea, please help!

(English is not my first language. I don't have a problem playing the game, but I struggle sometimes. Despite the language barrier, Galaxy Princess Zorana is so fun and engaging that it’s been a real joy to play. Thank you so much for creating such a wonderful experience!)

There’s a codex entry for this! The word was made for the game. It is a unit of time, slightly less than five years.

Thank you so much! It was something I completely missed. and your help made a big difference. I'll have to read the codex.  :)

Developer

The codex is mostly unwritten at this point - that's the one thing I did fill in ahead of time because it's a weird word that comes up a lot so I wanted the explanation in there! Most of these entries I still need to write. But I'll get there! :D

(1 edit)

I understand!  Fivim is fantastic setting that fits the galaxy-themed game. I'm looking forward to more  attractive stories and world-building. Wishing you all the best!

Developer

0.7.4 update

There is now a marker showing what phase you're currently in (and need to complete) if you go over to another tab, and a tutorial popup explaining it

The scene that usually happens if you don't win the Election within two rounds has been significantly changed in the hopes of making it clearer that this is plot-relevant and not a random assassination (This may also suggest, for people who HAVE won the election, what you might need to do in order to lose the election and *not* get that scene...)

Ozara's quest outcomes hopefully fixed

Crash winning a drinking contest fixed

"you can you still" typo fixed.

Vertical alignment of items in survey results improved


I would appreciate it if people had a look at the post-election scene and let me know what you think in case it needs more tinkering. The implications of the new version are deliberately different.

Much spookier, goes much further to suggest an "inside job" than the previous one did. I think it's a big improvement

(if anything it might be laying it on a little thick but i think that's fine here)

I re-loaded an old save to have a look at the rewritten scene. I think this is a great improvement. The first one felt like a cheap death that came out of nowhere, but the new one feels more like a natural part of the plot puzzle and motivates you to try again instead.

Ooh that is not who I thought did it in the original version of the scene! 

Rot13:

Perrcl. (Mbenan'f qnq vf n ovg bs n fhcreivyynva, vfa'g ur?) V'q thrff ur'f "fgnegvat bire" jvgu nabgure pybar bs Zvynavn? Naq gur cynlre vf fgnegvat bire jvgu n arj tnzr, bs pbhefr. 

Sbe ceriragvat vg: qbrf Mbenan arrq gb ernyvmr gung Qentbpra vf fgvyy nyvir? 

(2 edits)

That's a lot better. I figured it was just another random elector assassination, but this makes a whole lot more sense! I'm very slow in unraveling everything going on so I have no clue how to avoid death without a win but this is a much clearer ending.

Developer

Thanks for the feedback! I'm going to close this topic and open another one with just update info so it's easier to see what's been added - the interesting nesting structure of itch's replies makes it potentially tricky to find things as more comments get into a thread. (My first time using itch communities so there are surprises for me!) So I'm going to try and open up some new ones a little more organised.

Developer locked this topic
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