Play project
topscript terrain photography's itch.io pageWhat did you learn?
i got quite a bit of practice using 3d (which i always need), and i got to code some post processing effects for the first time. the noise and kuwahara filter were easy (since i had already coded them), but debugging was frustrating at times. i have made a couple 3d engines in my time, but this has been the largest one so far. i want to try implement more post processing effects next!
How did you improve the terrain?
my goal was to create a system more like photography due to the lack of power that scratch has as a programming language. i was able to make a pretty dynamic rendering engine. the optimization was out of the question for my, all i care about is that the rendering takes under 5 minutes.
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Comments
This is really awesome! I love seeing the terrain slowly render triangle by triangle and the effects look great, I hope you decide to take this into something other than scratch to do even cooler things.
Thanks for the submission!
Very impressive work with this one! I do enjoy the usage of much of the post-processing that Acerola has talked about in his video. I'm always a sucker for Scratch projects like this.