Great game reminiscent of the Don't Escape series. Love it! I thought I had doomed myself to a bad end when I "put it on put it on", but it didn't seem to do anything in the end even after I saved everyone. Also, I had a bug where the map screen was completely black in the web version, though refreshing the page fixed it. Just thought I should point it out in case there's a bigger problem at play. Finally, let us pet the dog! Good work!
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The Blood Moon's itch.io pageJudge feedback
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- The threat of external force is universal, as natural disasters and certain viruses have taught us, especially in the last few decades. Your game encapsulated that fear nicely with an identifiable threat with distinct ramifications of failure. Everything felt well explained as to what was required of me, especially in the ending, where the choices I made were put on display. Cause and Effect. One thing I would suggest is to not have the inventory hide like a windows taskbar, either being a menu that you open, or (my personal favorite) having it be static on the screen so I can always so what I have and other relevant information such as location and time. Moving on to the Game Design Document, everything I look for was there, though the planning section was messy at best. I like the idea of a flow chart to track prerequisites, but that is the first step. Putting the flow chart into a calendar, or even a table helps to keep things organized in terms of what needs to be done by a certain timeframe. Think of it like a syllabus for a school course, where the due dates are there so everyone can stay on track with things. All in all, Great work!!!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1twerDVX2YLs9mMupZiwE0t4OKnv18ZyeE-wsJr5UaAs/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
A point-and-click adventure horror game where you have one day to prepare for the night of the blood moon. Gather resources and companions, fortify your home, and hope that it's enough to save you and your family.
Please explain how your game fits the theme.
You have one day to prepare yourself









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