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Chicken Witch's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is a fun little platformer. Triggered memories of other platformer games I've played, but didn't feel like an identical copy of any of them, so you nailed the genre vibe well. Chicken Wizard fighting/avoiding slimes is a fun concept. Movement and jumping both worked well. The jump height was nicely balanced to the environment and wasn't hard to predict travel arcs. The sound effects on the coins triggered correctly and added nicely to the satisfaction of collecting the coins. Some kind of background music would have enhanced the experience, as would some kind of final "win" message/event once the coins were all collected, but not having them doesn't detract from the game experience. My only other suggestion would be a clock or timer in the corner so a player could repeat the level to shoot for a faster completion time. Overall this was a fast and fun platformer. A really great job, especially as a first game!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1S-uDi_lrrdBszq0B2-4PnClyRMth020LDOfkS-oRcF4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
My first game I've ever created. This is a platformer game that was made with the help of you tube tutorials on the subject. Its main goal is to collect 11 coins in one go without dying. All assets MINUS the platforms, background, and coins were all made by myself. You can get the outside assets ( coins, platforms, background ) here ( https://brackeysgames.itch.io/brackeys-platformer-bundle )
Please explain how your game fits the theme.
Only One, you are the only one not absorbed, there is only one level, and you only have one shot to grab all the coins as it fully resets on death
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Comments
This is really good, especially for your first game! I really like the level design, very clear Mario/foddian game influence. The level design was very cool, the platforming difficulty was really solid. Some of the physics felt a little tough like the enemy hitboxes and in-air control. I also think some kind of "You Win" screen or notification would've slotted in really well.
I'd definitely recommend adding some cover art and some screenshots to improve your submission page, it looks pretty bare at the moment. I also think some of your project settings may be misconfigured in Godot, the game page shows the game as super small, and the full-screen just extends the border rather than zooming it in. I believe it's the Window>Stretch setting that you may have disabled, switching to "viewport" may fix it.