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BannerLoop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6146 | 2.451 | 3.125 |
| Audio | #8145 | 1.569 | 2.000 |
| Narrative | #8245 | 1.471 | 1.875 |
| Creativity | #8370 | 1.961 | 2.500 |
| Enjoyment | #8783 | 1.569 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The primary meaning of a loop is repetition. We have designed the game to prevent users from feeling bored as they traverse repeated paths by gradually increasing the speed and difficulty of enemy patterns. Loop also signifies circular circulation. In a circle, any two points can be connected by a straight line passing through the interior, which we have adopted as an attack method to highlight the characteristics of loops.
(Optional) What would you like to be called if GMTK features your game?
BannerLoop


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