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A jam submission

Space Cadet: First MissionView game page

A Space Cadet is on her first mission, but unexpectedly comes under attack.
Submitted by Pegasus — 16 minutes, 38 seconds before the deadline
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Space Cadet: First Mission's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2783.4173.417
Presentation#3973.4173.417
Overall#5053.1113.111
Creativity#7332.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Pegasus

Newbie?

Experienced

Nope - I've completed at least one game jam before.

How does your game fit the theme?
Space Cadet is on her first live mission, but it takes an unexpected turn of events.

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Comments

Submitted

i really hope the dialogue " dubudubudbudbudu" is made by your own voice , its so funny. The game is very fun. I hope i had a mini map to just know where i should be going. The game is also pretty well polished. Try out my game too if you can :D

Developer (1 edit)

Thank you for taking the time to play and review my little jam game =)

Yes, the voice is my own. I'm happy it amused you and that you enjoying playing my game.

I have a new build in the works that I plan to release after the judging period is over. I put a little arrow on the Cadet Ship that rotates around it and dynamically points towards either the Big Green Asteroid or the nearest Saucer Ship. Additionally, the edge barrier is now visible once you get close to it. Hopefully, these improvements will help players locate their targets. 

Submitted

You may want to reduce the enemy weapon range. It was well off screen and not visible. But other than that it was a tight little game.

Developer

Thank you for taking the time to play and review my little jam game =)

I've been thinking about this situation. It does feel bad when you are sniped and don't know where the shot came from. I will shorten the distance of both the Cadet Ship bullets and the Saucer Ship bullets to about half there current distance in the next build. That should make for a better experience. Thank you for your suggestion.

Submitted

Very polished and fun!

My only nitpick would be that I spent a lot of time wandering the map trying to track down the enemy ships (but maybe that's the feeling you're going for). Would've been nice to have a lil arrow marker or even just a more zoomed out mini-map

Developer(+1)

Thank you for taking the time to play and review my little jam game =)

I'm happy you felt my little game was fun to play. I try to make games that seem fun to me and then hope others also find them fun.

I get you about the minimap. If I zoom it further out though then everything will be too small for the minimap to be of any use (unless I switch to a stylized minimap with icons instead) and I don't want to make the minimap any larger since it would take up more screen space.

I kind of like the idea of 'hunting' down the saucer ships instead of being shown where they all are, but I might consider adding a pointer arrow to show the nearest enemy saucer ship to the Cadet ship.

I'm also considering whether to add light and shadows to make it more 'hide and seek', but that might change the flavor of the game too much. I might test it out and see how it feels with lights and shadows.

Submitted

So far this is the game I had the most fun from the other jam games I've played! I love the art and the voice acting completely caught me off guard. now some suggestions I would have, tapping shift continuously can get tiring on the fingers. I would change the enemy bullet color so that it's easier to distinguish their shots from yours. also you could add audio control in the future, cause the music is a bit loud.  but in general the flying, while a bit floaty, feels good, I like killing the enemy by drifting sideways next to the enemy bot and shooting to the side.

also I found a bug you might want to fix in the future, you can shoot, and destroy the green asteroid from far enough away than when the dialogue starts, if you do that the game doesn't continue, but generally. Great job, I hope you continue working on this game. maybe some upgrades and stuff?

Developer

Thank you for taking the time to play and review my little jam game =)

I'm happy you are having fun with it! I am working on a new build that incorporates feedback. I plan to release after the judging period is over. I have already implemented the ability to 'autofire' by holding the attack button down . So you'll will be able to fire each time you presses the attack button, or just hold it down to autofire instead. I was also thinking about having the asteroids break up into smaller asteroids like the classic Asteroids game. 

I appreciate you informing me about the music being a tad too loud. I'll lower it a bit in the next build. I'll consider adding a volume control in the future.

I had to reuse the same 'bullet' for the saucer ships as I did for the Cadet Ship because I ran out of time, but I'll look into this idea.

Thank you for pointing out the bug. I intended to have Cadet Ship's weapons 'locked down' until you move her ship close to the Green Asteroid, but I was under time pressure and I forgot to add it. I'll address this in my next build.

Developer

I'm not sure what I want to do with the game after the judging period is over other than putting out the new build I'm working on that addresses issues and incorporates some of the suggestions giving here. But I will think about extending the game and adding upgrades/power-ups.

Developer

I updated my game if you want to give it another go.

Submitted

sure I do, I like it, the hold shift is a nice improvement... although I still kept spamming because it was faster :). I like that the game looks cleaner now with the shadows and stuff.  the map with the outline looks way cleaner, and the green border for the edge of the map is a good addition too. also I see you fixed the bug with being able to preemptively destroy the green asteroid. great job, hope to see more added to your game in the future
also do the different enemies move at different speeds now or am I just imagining things?

Developer (1 edit)

Being able to shoot faster by pressing the shoot button repeatedly was an intentional choice - you get a benefit if you put in the extra effort =)

You are not imagining things. Each saucer ship is giving a random speed from a limited range to make them more interesting. Also, they are now each a different color so you can better tell them apart. There is also a little arrow indicator that circles around your ship that points to the nearest enemy saucer ship (or the green asteroid) to help you track them.

Submitted

yeah I've noticed that too, the little arrow is a great addition, before I found myself flying around for a while just trying to find them, now it's way easier

Submitted

Nice work! The character speaking sounds was funnier than I was ready for loll, love it

Developer (1 edit) (+1)

Thank you for taking the time to play and review my little jam game =)

I'm glad you found the voices funny. They turned out better than I expected. I laughed the first time I heard them and was still amused even after playing the game repeatedly while making it =p

Submitted

Wish I had a hold shift to fire. I got tired mashing it haha.

+1 for the All your base reference. It's an older meme sir, but it checks out.

It's an older meme, sir, but it checks out | Star Wars Memes Wiki | Fandom

Developer

Thank you for taking the time to play and review my little jam game =)

Since this game was going to be short and I was running out of time, I didn't really think about just holding the fire button down to fire. I hope to revisit this game after the judging is finished and I will see about adding that in addition to some of the other things I didn't have time for. 

I felt it was both funny and appropriate to add that quote, so I'm glad you were amused by it. Heh. Heh =p

Submitted

I wish it was a bit longer! Both the flying and shooting worked very well and felt satisfying. Great graphics, and the "voice acting" was very cute and fit the characters well!

Developer(+1)

Thank you for taking the time to play and review my little jam game =)

Unfortunately, I ran out of time to add any more length to it. I hope to revisit this game after the judging is finished. 

I'm glad the Cadet Ship's controls were satisfying. I spend extra time trying to get 'the right feel.' I'm happy you enjoyed playing it and found it cute. I enjoy cute things and so I try to incorporate that into my games when it makes sense.

Submitted

I love this type of flying mechanic. I built it myself a few weeks ago. It can be a little unwieldy, but I love the accelerate and turn type of controls. Game is nice, needs some more variety, maybe some enemies. ^_^ well done!

Developer(+1)

Thank you for taking the time to play and review my little jam game =)

I intended to make each of the five saucer ships a different color and to extend the game a bit more but I ran out of time.

I'm glad you liked it! I love Asteroids-type games too!