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Elementra's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1069 | 3.938 | 3.938 |
| Audio | #1435 | 3.375 | 3.375 |
| Creativity | #2903 | 3.500 | 3.500 |
| Enjoyment | #6077 | 2.375 | 2.375 |
| Narrative | #7317 | 1.688 | 1.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Elementra is about racing an AI to the end of the Loop using Elemental Cards
(Optional) Please credit all assets you've used
See project description :)
Used 2 sound effects from internet with proper credit in the description. Everything else is made by the team.
(Optional) What would you like to be called if GMTK features your game?
OpenVoxel Studios (or OpenVoxel)
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Comments
I like the idea and I’d love to see it being less purely luck based. At the moment I feel like there’s zero control and it doesn’t push me to play. Also you I’d like to see more feedback on the wheel, it’s difficult to see where we are and what happened. The cards react well though which is pleasing. Congrats for your entry
Neat idea for a game—I love the visual style! I do wish the card-counting idea was more emphasized. Maybe with a smaller deck it would be easier?
Always eager to test a new board game. Got how gameplay works. Kinda like rock paper lizard.
I liked the game, the visuals and sounds are great, but the gameplay felt too random
The cards and that background are gorgeous. Also quite love the animation of picking cards. Unfortunately struggled to understand the gameplay, besides card counting. I feel like some shotgun roulette mechanics for gaining information and knowing what cards are picked before each hand would help add more gameplay. what do the symbols on the board do?
Hi! Thank you! I’ll update the description to explain this! Each icon on the board (except the gray one) gives you cards or moves you :)
This game has super chill music and subtle, but impactful audio effects. The art style is consistent and makes the game look amazing! The animations are super smooth, adding to the overall feel of the game! Also I have to ask is there an easy way to tell what card the enemy is going to play or do you have to make a guess?
you can try and predict the enemy, since in the code there is an actual deck that they are pulling from, if you have water and they used water, the chance of them using water again would become less but besides that its kinda like rock paper scissors (meaning you have to guess)
Love the game, very chill. Just needs an animation when updating positions ;)
that was actually planned but... we ran out of time
Lovely art and music, but very hard to know how the game works without any instructions or a tutorial.
added a simple tutorial in the description