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COMBO LOOP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #857 | 4.057 | 4.057 |
| Enjoyment | #1943 | 3.400 | 3.400 |
| Audio | #1991 | 3.229 | 3.229 |
| Narrative | #2438 | 2.686 | 2.686 |
| Artwork | #4432 | 2.886 | 2.886 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you start by throwing a single punch. Then you switch to another character and throw one punch with them too. Then you switch to yet another character and do the same. That’s definitely a loop.
(Optional) Please credit all assets you've used
Sounds, code and assets - me. Music - I downloaded it from pixabay.
(Optional) What would you like to be called if GMTK features your game?
Matik from poland
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Comments
This is probably the most creative main mechanic I've seen this jam! Sometimes it felt a little buggy, or inaccurately timed, but that doesn't take away from how great the idea an execution is in general. Really good job!
Really fun mechanic!! :D I love the combo concept it feels like a retro game, Well done!! :D
Impressive job! It was satisfying when I could land a long combo with multiple characters.
I love that the concept is being stuck in a combo loop! I love how theres different directions you can hit them in. It felt like a fighting game in the best way possible! Really impressive!
Very Fun Game !!
Holy this is Pretty fun I love it <3 Thanks for making an awesome game that combos lol
Really well executed and pretty fun.
Very creative idea for sure! The game is a bit buggy, but I'd love to see how a fully polished version of this could look. Awesome art and SFX, made the actions very satisfying. Great job!
Creative concept, loved the way it looped. The game had some issues for me where sometimes attacks would not land on the loop (maybe a framerate dependency issue?)
It would be great if the game it not count your attack if you miss so you don’t have to reset your other attacks for it. (And relisten to the dialogue)
Overall fun concept with good implementation, enjoyed it.
I love the game and how it's implemented. the jump kick was hard for me for some reason
Very creative concept and executed super well, this would be a smash hit in the era of flash games, keep it up!
The effects are very satisfying.
Got stuck on the 5 hit combo part since the enemy didn't take any damage for some reason, but what an amazing game concept with some awesome execution!
Got stuck on the 5 hit combo part since the enemy didn't take any damage for some reason, but what an amazing game concept with some awesome execution!
I'm not gonna sugarcoat it, this is a really cool concept for a game. Turning a fighting game on it's head is a great idea, just like Yomi Hustle did. At 13 this is a really impressive feat, I look forward to what you do in the future!
Great game! I really like the idea and the execution is good too! The animations are smooth and hitting the enemy feels strong and impactful. I wish the punch wasn't so delayed, but otherwise great job!
Good game feel for the punches and great concept !
Nice game ! Good feelings when punching ! I guees you didn't had the time to implement an uppercut ! Nice game !
Hello! I enjoyed playing Combo loop. The hit animations were very satisfying, the camera dialog added some flavor to the game, and the concept is very cool. who doesn't like pulling off combos! The mechanic also has quite a bit of depth and probably be expanded into a whole game if you added other platform/standard fighter mechanics like projectiles and dashes. I did feel that the game should not reset all of the previous guys on button press but instead just undo the last one. Also some sort of ending movie or dialog would have been a nice reward for the player. Again though overall solid concept. Congrats on submitting!
Felt like a real-time YOMI Hustle bootcamp. Fun stuff.