Cool idea. Very addictive. Missing your shots is really detrimental in this game. You really need to try not to be your own worst enemy haha. If I had to give one suggestion though: make it so the mouse is temporarily disabled when the perk menu shows up. I've accidentally closed it immediately a few times because I was too busy shooting.
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LoopBound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2139 | 3.691 | 3.691 |
| Enjoyment | #2249 | 3.330 | 3.330 |
| Audio | #2590 | 3.074 | 3.074 |
| Artwork | #4626 | 2.840 | 2.840 |
| Narrative | #7127 | 1.734 | 1.734 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are bounded to zones on the map where your bullets loop around the zone so you have to dodge your own bullets as you fight the enemy
(Optional) Please credit all assets you've used
See description
Comments
Really cool idea, I had a lot of fun! I kept accidently choosing an upgrade as it popped up when I was trying to shoot and I didn't have enough time to react. But other than that I don't really have any complaints, it's a bit fast and sometime difficult to track everything but I enjoyed the chaos of it.
Interesting concept for the projectiles when you miss. I don't know if there was a power-up for stronger bullets, but faster fire rate is something I avoided at all times because of this system haha
Nice game! It was hard to avoid all of your own projectiles after a while if you missed, but it felt still very good to play, and it is also a good take on the theme, overall good work!
It's very addictive, and it's hard to stop playing. It's a good game. However, it might be a good idea to avoid moving the background too much when moving, as it can be confusing. Additionally, it might be helpful to highlight the player's projectiles with a different color, as I didn't always understand where they came from.
Seeing a twinstick shooter game made me instantly rapid fire my bullets, which got me killed faster than I could process what was going on. After a couple of tries, I realized its best to shoot the enemies slowly, take some time to aim and plan the shots and then when I expanded the loopy arena, I could fulfil my wildest twinstick shooter rapid fire dreams. It's an interesting spin (hehe) on the concept and I learned to enjoy it for what it was. Well done!
Nice unique twist on the vampire survivors style game. Fun but I found it very hard not to shoot myself in the back haha
I feel like at least in the beginning the bullets could be a bit slower. It was kind of hard to get into the rythm. But it felt so cool to go from carefully taking out a few individual enemies to just spraying and trying to dodge my own bullets. Good job!
I am stuck in a bullet hell of my own creation...that was some nice and juicy feedback, I had to be really careful and couldn't blast away, haha. Not sure what the 1-2-3 things on the top right corner were. Also, sometimes the enemies would damage me and sometimes just push me, so not sure what was going on there. But I enjoyed it, very interesting use of theme.
Cool idea to loop your own bullets! That way you can't just spam bullets
Not rating because I couldn't really get it going as my game was lagging hard - doesn't seem like others are having this problem though so maybe it's time for me to buy a new PC?
Good game, good implementation! I liked the concept of the bullets going warping around and damaging you. I think the game could use a bit more balancing, but overall, it’s a good game!
Cool game, you can kill yourself with your own bullets! My game is also based on this ^-^




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