Make me move like a freak 🎵
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Agent 007's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #299 | 4.067 | 4.067 |
| Narrative | #319 | 3.840 | 3.840 |
| Artwork | #502 | 4.227 | 4.227 |
| Creativity | #601 | 4.147 | 4.147 |
| Audio | #857 | 3.587 | 3.587 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main mechanic is LOOPing a boomerang back to the player. You play as a spy who LOOPs back information to HQ. In addition you’ll find (without spoiling too much...) the narrative has some thrilling LOOPiness ;)
(Optional) Please credit all assets you've used
DoTween library, Font from Google Fonts, SFX from Pixabay (see game for specific SFX creators).
Everything else was made by us in the duration of the game jam.
(Optional) What would you like to be called if GMTK features your game?
Bijoy and Maulashree
Comments
That was very fun to play! And I loved the Mr Saxobeat music as well as the James Bond-like music/ The boomerang is also done very well and I loved the level design, it made for some very creative puzzles! And the ending is also hilarious, great work!
Was that a Mr.Saxobeat reference? haha
Great work, a love a puzzle game disguised as an action game, it's very parsable and really encourages the player to mess around and get their head around the concepts without having to hold a lot of abstraction in their head. Really appreciate the undo function and quick restarts too! Presentation was also top notch, very well polished.
Wow, such a beautiful entry! I really loved the perspective and the art for the game, it really looks super professional and polished. The game mechanics are simple to understand and was fun to play. Really excellent entry, congrats!
Really well made game! I thought It's gonna be a action game of some sort!
But I can't imagine how you didn't come back to the first level after the end of it... the theme was loop.
I haven't watched the playthrough, but I think I finished some levels in a not so normal way (with getting weird angles and trying to hit some guy with the help of the fan with lots of error and trial)
Killing the boss with one hit was a gigachad move, however I think it would be better if it had stages of some sort (level changes after you hit it each time)
Also giving the boss a way to fight us back would've been cool (and time-taking of course)
It was also really optimized, my low-end laptop could run it without much lag (the web version)!
Good job! And good luck! All these were suggestions, don't take them serious!
Thanks for sharing the feedback. They are all very apt. Setting up boss level took a lot of time since it had a bunch of one off concepts (from the intro, outro flows, dialogues, and the fact the level changes mid way) that I didnt have time on the last day to figure a very interesting behavior of the boss lol. So these are really good things for us to keep in mind. Thank you!
By the way, on my page, there is a game called Rob in Mirror World, which is kinda similar to this you can check it out
This game was an experience!!!
it was such a nice game, very simple very appealing, clever design, just perfect for a gamejam game
This is really polished and the boomerang mechanic is really fun! I enjoyed the conclusion of the story. Incredible work!
I enjoyed it! the artstyle is cute and seeing mark at the end was funny, also that one music track.. nice
so polished game and (**spolier**) loved the meta comment in the end hahaha
I can't believe I'm playing this for free! Love the art style and game mechanics






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