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Dreadroot Hollow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2333 | 2.717 | 4.000 |
| Audio | #5093 | 2.491 | 3.667 |
| Artwork | #5132 | 2.717 | 4.000 |
| Creativity | #5625 | 2.831 | 4.167 |
| Enjoyment | #6895 | 2.151 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stuck in the forest you loop in circles mapping your way.
(Optional) What would you like to be called if GMTK features your game?
Tombland Games
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Comments
Cool idea! It's really cool to walk through the forrest, could see that it took a lot of time to create this landscape! Had horror vibes and even parts of cinematography, hahah :) Good job!
It took me a little while to get the premise... Then it was a bit too intimidating to take on. The large map works against the idea, with no simple onboarding to teach you the basic premise before it balloons outwards. What method am I supposed to use to count my steps? With no sound footstep effects, even crouch walking everywhere does me very little good because I have to now exactly how far I travel when holding the digital input.
This is fundamentally a solid idea for environment puzzle lovers like me. The atmosphere is very nice and evokes a classic story of a "before world" with very simple tricks. The ambition is sound even though the game is a tower to climb.
Great artwork and a great atmosphere. Wish I could say more, but Icarillius' review is pretty much on point and I didn't want to repeat it. Wished more people played it.
Immersion in this game is amazing. The camera view changing at the brigde gave me a little jumpscare haha. Sound and map design gave the game really good immersion, I felt so lost and it was beautiful but creepy at the same time.
Had a fun time with this game!
Really nice little project, the spraying mechanic was pretty cool. The camera changing in areas gave it a nice feel in places, like I was being watched! Was a nice moment walking back into the camp later on in the game, really helped with my sense of direction for sure. Good game, well done.