The restart botton don't work but good game!!!! I very liked it...
You can try my game too, it can contains some bugs but is only my third game :)
| Criteria | Rank | Score* | Raw Score |
| Audio | #2036 | 3.214 | 3.214 |
| Enjoyment | #2668 | 3.214 | 3.214 |
| Creativity | #2903 | 3.500 | 3.500 |
| Artwork | #4524 | 2.857 | 2.857 |
| Narrative | #7905 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to collect the same orb at the center of the arena to progress, essentially looping to complete laps and gain points
(Optional) Please credit all assets you've used
Kenney's Game Assets
(Optional) What would you like to be called if GMTK features your game?
Shion
Nice game but needs some improvment with the restart button because it doesn't work
I didn't play for too long, because not having a reset is mega annoying.
For what i did play it was neat and I enjoyed the aesthetics. The controls are tricky
Love the game! The broken reset button is such a shame, especially because I can briefly see the car on the left whenever I press "r" like it's taunting me. Made it pretty far but then the police crashed in the middle and made the loop orb unreachable.
This may have been on my end, but space did not seem to act as a handbrake, all it did was stop the car, it also appears that the timer starts as soon as the game does, and not once the start button is pressed, the game is fun though even without the handbreak
I don’t know it’s just me or I could hardly play this game because of the low FPS. (I don’t have a bad system at all.) (Edit: I think the issue on my side.) So, aside from that, a driftier handling could go better with this game, because the turning radius really limits the player and I think it would be much more fun especially with this game. Just wanted to touch it, pure observation.
Hey thanks for the review. I didn’t face any issues on my side, but I’m aware of such issues in WebGL builds. Aside from that, my actual idea was to implement drifting. Unfortunately, just couldn’t nail the feeling hence I did not go ahead with it. Still experimenting with the controller and will polish it in future.
Thanks once again.
It's nice. Few suggestions.
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