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A jam submission

RetrogradeView game page

A puzzle platformer where you invert time
Submitted by ooooggll — 8 hours, 55 minutes before the deadline
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Retrograde's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#4544.2604.260
Audio#7613.6263.626
Enjoyment#9813.7153.715
Creativity#12403.9353.935
Narrative#26872.6182.618

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Retrograde, as you travel backward and forward through time, your timeline loops back on itself.

(Optional) Please credit all assets you've used
Made in Picotron by Lexaloffle

Instrument Packs: Abledbody, Packbat (CC-0)

(Optional) What would you like to be called if GMTK features your game?
ooooggll (pronounced oogle)

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Comments

Viewing comments 68 to 49 of 68 · Next page · Last page
Submitted

This is so impressive and mindbending! Great polish on the sound and visuals. I'll have to come back and figure out the level with the purple button later, or I won't have time to play any more games before the rating period is over

Submitted

Good execution on this concept, I think that there was alot of guessing as to how long you had to stand on a button for and if you had to redo it, youd have to stand on it again for a while which was a little frustrating.

Submitted

This is a challenging puzzler.  I figured out its best to sit on the button as long as you can to give yourself the best chances later.  Love this.  Well done!

Submitted

Not many games use the arrow keys any more, which felt like I was writing with the wrong hand for a while :D

A nice polished take on the “clone yourself to unlock” puzzle platformer. Music was great.

Submitted

Love the overall aesthetic -> Feels similar to celeste except a lot more puzzle based. The puzzles were interesting with the looped people, although I did find it a bit tough to get the timing to match between the two clones, maybe I just didn't understand the mechanic completely. Overall a very well polished game given the time. Also, arrow keys >>>

Submitted

Beautiful pixel art and genuinely fun puzzles

Submitted

wow, amazing outcome! very cool and mind bending (mine melted :) )

Submitted

Incredible puzzles and very clean game overall

Submitted

This was a great way to do the time, it may for a new take on a lot of the other puzzles (although i'm not too sure if it is considered a loop if it is just rewinding - that said I don't care as I really enjoyed myself and the puzzles). Kudos for implementing the system where the objects had to be put on solid ground I 100% would have softlocked myself a million times if that hadn't been in there. I will say that the control scheme was barbaric and took a lot of wrapping my head round to feel organic but, once I was there, I had a blast!

Developer

It fits the loop theme because your own timeline travels forward, backward, and forward again, looping on itself. The controls are pretty standard for fantasy consoles like Pico-8/Picotron and even modern platformers like Celeste iirc. Still, I'll release a polished version soon with multiple control schemes available. Glad you liked it :)

Kinda reminiscent of Celeste. Neat puzzles, visuals and music, i'd say charming even :3

Submitted

Good spin on the timelooping platformer, really good vibes as well!

Submitted

Love the art and music, super cool vibe

Submitted

Very polished game! I love the concept of using time loops to solve the level instead of trying to escape a time loop, I've never encountered that mechanic before.

Submitted

Very clean game ! Good gameplay.

Submitted

Great puzzle game with awesome atmosphere

Submitted

Very polished. I enjoyed it

Submitted

I hate Tenet for being a puzzle instead of being a movie. And I love this game for being a better Tenet. This is just a crazy good idea and implementation. It's pure, with no excessive mechanics, and it works perfectly.
I find it a little annoying that eventually all puzzles are about waiting in the right place then waiting somewhere else. And it's quite hard to wrap a head around sometimes. I could propose a system that leaves trails or marks behind a character, so once you inverse it, you know where it will be in the next 5 seconds or so. Or at least give a visual clock or a timeline player can refer to when waiting. If also leaving marks on the timeline for events like "pressed button" or "picked a stone" it would help a lot. Nonetheless, game is great, gameplay is brilliant, visuals are cool, nice!

Submitted

One of the best games I've played so far.

Submitted

Amazing art with the really cool rewind mechanic

Submitted

Wow! Stunning work, easily the best I've played so far...10/10.

Viewing comments 68 to 49 of 68 · Next page · Last page