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Mloop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #7189 | 1.698 | 2.500 |
| Audio | #7623 | 1.698 | 2.500 |
| Creativity | #8139 | 2.038 | 3.000 |
| Artwork | #8183 | 1.812 | 2.667 |
| Enjoyment | #8350 | 1.698 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The level requires multiple loops to complete
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see description for full credits
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Comments
the game is great it is scary ( the sound of death 🥶)
Hi,
The game has a nice atmosphere, it's both weird (in a good way) and beautiful.
I did not understand how to exit the labyrinth at all, I ended up dying a few times (the death sound scared the hell out of me) or just not being fast enough, and the night part is completely black which makes the game unplayable. I had a warning before launching the game about my graphic's card driver so maybe this is a rendering issue (I've read your comment saying that you were not familiar with UE rendering).
Very interesting entry, and congrats on making it!
Thank you very much for your recognition. The darkness setting is intentional. I mentioned on the game page that you can press F to toggle the flashlight (although the brightness may be insufficient, I wanted to recreate the atmosphere of exploring the maze while avoiding monsters, as in the movie Maze Runner). As for the level guidance issue, this was indeed a problem we were aware of during development, but due to limited development time, we didn’t have much time to create a guidance system (believe me, we put our utmost effort into implementing the basic functions). In the end, we chose to briefly describe the game rules in the game description. Thank you again for raising this issue; I will provide a more detailed description of the game rules (perhaps the game itself will be updated after GMTK ends).
Damn, I did not even see that there was a flashlight, that one is on me...
I totally understand that time is limited and that you had many ideas to improve the game, I hope to see it updated after the jam indeed! And this time I'll play again with the flashlight haha
Very unique game, scared me when it turned to night. There seemed to be some rendering issues with the wall and enemies, but that kind of added to the experience. The game is quite unclear, and there doesnt seem to be much variety in the gameplay. However its quite cool and menus are nice.
Thank you very much for your positive feedback on the game. Initially, we planned to use a "glass" style, but as we are new to game development and not very familiar with the Unreal Engine's rendering system, we encountered rendering issues when using transparent materials (these issues were identified during development but we did not have time to address them). As for the gameplay, our vision was to create a game similar to the movie "The Maze Runner," where different doors open at specific time intervals within a "loop," and players must remember the time intervals to find the correct path. However, due to technical limitations, we were only able to implement a very basic, rudimentary version of this concept. Regardless of the outcome, this was my first time participating in a gamjam, and your feedback has made the four days of effort worthwhile!