As others have said, i'm more impressed by the fact that you were able to set this up this kind of logical system in so little time. Sadly making a game like this without a tutorial or at least video example might be kinda risky for users not used to programming. Some kind of sound feedback would make it feel a lot nicer, even just some click sounds here and there. Anyways, nice work.
Play game
Loople doodle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4423 | 2.889 | 2.889 |
| Creativity | #4585 | 3.111 | 3.111 |
| Enjoyment | #5284 | 2.556 | 2.556 |
| Narrative | #8042 | 1.500 | 1.500 |
| Audio | #8432 | 1.444 | 1.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use loops and other instructions to make the player move
Comments
this is technically very very competent, being able to get these systems done in 4 days is very impressive to me! some more interesting puzzles and mechanics would've elevated it quite a but but this is absolutely something to be proud of and i enjoyed it quite a lot. feels like it could be a good basis for a classroom game used to teach sequential programming or something. good work!
So I went back and figured it out. For anyone who's still interested:
1. Put 'Loop' first.
2. Add a number. This number decides how many loops you will perform.
3. Add your movement (the jump and arrow tiles) in a specific order. All of these movements will be looped accordingly.
After having played the game, I will say that it's a bit barebones. Doesn't feel like it ever really gets started. If there was some more depth to the movement logic, I feel like this could be a great puzzle game.
I can see what it's going for, but I honestly couldn't figure out what the correct sequence of boxes was to make him move move than once square.
The game’s concept is great! But I found the rules a bit hard to understand.
I will be honest, this game's biggest issue is that there is no example / tutorial / clear way to place the instructions (i.e. I had no idea what the numbers do in relation to the instruction set).
That said I do believe it is a minor fix (literally just a pre-set example or something to show the player "this is how the instruction blocks work).
The idea itself is pretty solid, and I like the sketch-like art style.


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