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A jam submission

Loop_TextView game page

They planted a device that keeps sending us back in time; will you please defuse it so we can go home?
Submitted by paradoxpending — 17 hours, 34 minutes before the deadline
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Loop_Text's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#60151.9252.833
Audio#76231.6982.500
Artwork#78881.9252.833
Creativity#81392.0383.000
Enjoyment#92861.0191.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game's setting involves trying to break out of a time loop caused by a device. The main mechanic involves looping through letters in a passcode in order to find the correct ones needed.

(Optional) Please credit all assets you've used
"High Stakes Cinematic War Music with Countdown Beeps" and "Nuclear Countdown" by DesiFreeMusic on Pixabay
"Modern Button Click" by freesoundeffects on Pixabay
"Designed Circuits Hum" by Gregor Quendel on Pixabay

(Optional) What would you like to be called if GMTK features your game?
Taylor from Paradox Pending

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Comments

Submitted

Really nice game, I think the puzzle clues were great!

People have already mentioned being able to spam click through all of the puzzles so I won’t talk about it too much, but…

I think that one of the main reasons I felt compelled to spam click to solve the puzzles was because the letters kept switching automatically every few seconds meaning I had trouble figuring out where in the loop I was.

Overall I think it was a really good concept and I think that if you tweak it so that the letters don’t switch automatically and fix the spam clicking thing it would make for a great game!

Also congrats on your first jam game!

Submitted

Sorry, but I can just spam click through the whole game. The visuals are cool though.

Submitted

I'll start with the good, because there is a LOT of it:

Your game had me fully on board from the tutorial. The visuals are incredible (I stared at the main menu screen for a couple minutes lol) and the story really got me excited. Its a creative twist on the "stuck in a timeloop" idea, and the notes from your past iterations reminded me of my favorite games like Outer Wilds and Tunic. The pressure I felt going into this really had me excited to start deciphering. The line in the tutorial that said "if you know why you're here you know you should skip this message" (or something like that) especially made an impact.

I was a little dissappointed though to find I can just spam through the buttons to get the code right and I didn't actually need to do any puzzle solving.

There is definitely a good basis here for a time-loop puzzle game where it takes hundreds of iterations to get the right solution - its just missing the complex puzzle.

Developer

Thanks for the feedback, both the positive and negative! It's incredibly helpful for my first game jam submission. I'm still wracking my brain on how to prevent or mitigate the spam approach, as I discovered that possibility way late in development lol.