I love this kind of puzzle games, very relaxing. Well done!
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IS THAT ME?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #975 | 3.718 | 3.718 |
| Artwork | #1411 | 3.795 | 3.795 |
| Creativity | #3345 | 3.410 | 3.410 |
| Audio | #4249 | 2.692 | 2.692 |
| Narrative | #6133 | 1.923 | 1.923 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to turn into a stone and respawn repeatedly to finish the game
Comments
Very nice and fun to play! WOuld have loved some ambient music, it gets a bit dry after a while without it. I got stuck on the "egg" shaped island, would have loved to continue but this one really made me struggle! Great work :)
The graphics are simple and effective, and the puzzles were fun, but I encountered a few bugs. On the second level, I was seemingly able to just walk straight over water, and on a later level in which you have to raise a brown box, I tried pushing the box back down on the brown pressure plate and it simply hovered above it and forced me to restart.
Very fun and engaging. Nice looking graphics and presentation. The puzzles are challenging enough to keep you interested. I played every level. Amazing job guys!
Rather creative level design, I liked the overall mechanics of the game but thought it lacked a bit of ambient music maybe? Great job though overall!
Really creative puzzle game with thoughtful level design. The difficulty ramps up nicely, which makes the later puzzles quite challenging and rewarding. I liked the level transitions, they add polish and help the flow. Some quality of life improvements like an undo feature which another commen t sugests, or a skip option could make it even more accessible without losing the challenge. Overall, a solid and well-executed jam entry. Feel free to check out and rate my game too!
A classic die and use your death as tool puzzle game!
I really liked the visuals on this one, while I think being able to move around the level via mouse adds a bit much to it, where the designs for the puzzles could all just being a singular facing edge. Playing around the idea of larger puzzles that you need to mouse around sounds cool, something akin to Captain Toad.
The puzzle difficulty spikes up pretty quickly after the first few, where I felt like it was a breeze then I got stumped. I couldn't figure out the one (maybe around level 6-7?) where there is one dirt, and the whole level looks like an egg. I thought I had the solution by becoming stone at the starting point to get to the higher surface (And if that is it, I think that idea is really cool!) But I couldn't figure it out. I always think its important to add some sort of skip feature to game jam puzzle games, since some players might find certain levels way harder than others. At you mostly just want people to play your game, so letting them continue on if they want to is better than forcing them to figure it out, or quit.
I think there is a good amount of potential here for more level designs, especially ones that don't get too deep into the "Can you move around this small grid in the correct orientation" kind of puzzles with games like these. It could maybe be interesting to have the players death affect the world in different ways. Where maybe there is a lava tile that can only be blocked by the stone for so long. Lots of ideas available.
Having an undo only for a single life could help the troubles, since having to remember replay every action you did, when you could've died to a mistake is annoying. But thats mostly a quality of life feature.
The transitions of levels are a nice touch, and always good for a jam game. Although some form of music would've helped the experience aswell.
There are a few random bugs I encountered, one of which is if you try to move onto a tile that is on a plate, you will deactivate the plate even if you didn't move onto it.
Overall a nice game! Good job.
Cool game! Seen this concept before but this is a cool implementation in a shot timeframe







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