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Dimension Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2405 | 2.692 | 2.692 |
| Enjoyment | #3175 | 3.077 | 3.077 |
| Audio | #3563 | 2.846 | 2.846 |
| Artwork | #3950 | 3.000 | 3.000 |
| Creativity | #5844 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mage loops the same routine on every stage to progress
(Optional) Please credit all assets you've used
see description for full credits
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Comments
The sliding movement feels great and it looks cohesive. I like the sprint. I think there could be an additional mechanic to picking up the crystals, either some enemies of something else. Good job!
Simple but sweet. Really good for a first published game!
Nice music and some fun 5 Minutes of gameplay. But 1 Block gaps 💀
I don't really think this fits the theme that much, and also the game had some performance issues on my first try but after reloading the game it ran fine. I ignored the tutorial text first time and didn't collect the first thing successfully. After that I got it though. I think though that it should just collect them automatically. Also the sprint mechanic doesn't do much itself, so technically it could be removed and be made the default. As for the gameplay, it was really simple which is totally fine, I just didn't particularly enjoy it since there isn't really much difficulty.