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Exponential Locomotion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #521 | 3.925 | 3.925 |
| Artwork | #1320 | 3.840 | 3.840 |
| Creativity | #2249 | 3.670 | 3.670 |
| Audio | #2404 | 3.125 | 3.125 |
| Narrative | #2570 | 2.646 | 2.646 |
Ranked from 1108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Trains go around in a loop.
(Optional) Please credit all assets you've used
see description for full credits (none at the time of writing this)
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Comments
omg, it's so stylish
Love the art style. Addictive gameplay loop. I just had to make it to space! Loved the sound effects early on when they were slowly mixing together into their own tune, but it got a bit overwhelming as the game progressed.
This taps into the core joy of the incremental genre so well, going from making trains to orbital rings is a really great progression. The Aesthetic works very well, and I love the ever more chaotic audio as you go. Love to see a number go up.
Absolutely loved this take on an incremental clicker game — the ASCII visuals gave it a wonderfully raw, terminal-core feel that fit the theme perfectly. The way the game evolves over time and the progression of the audio feedback really drive home that sense of exponential scale. What stood out most to me was how the mechanics and presentation both reinforced the concept of "loops" — not just in gameplay, but thematically as well. Easily one of the most memorable entries I've played. Looking forward to seeing how this develops post-jam!
Glad you liked it! I hope I won’t disappoint post jam.
Love the UI it's super clean! The audio gets a bit loud after playing a bit. But Great Game!
Making the trains produce sounds is a genious decision. I ended up buying trains at precise moments, not because I needed them, but to make the jam better. I also think a uneven amount of station is distinctly better.
Love the terminal look
i lost my job over this one
First off, the artsyle was awesome, loved it, secondly the gameplay, This game was surpising adictive, and I love theese clicker / idle genres, the music was also very well done. I also liked the graphs which where very fun to wach and see how they changed.
Very addicting game, and I really like how the game is presented in individual characters! It makes the game feel unique, and very 'computerlike'.
This is absolutely genius! Excellent execution.
Thank you!
I love the aestethics! The SFX were also quite satisfying. Both at low speed when it felt like music and at high speed, emphasizing the feeling of progression. Congrats
Very cool aesthetic for a clicker game!
Very cool
Pretty standard clicker game, so extremely addicting, but the ASCII art is exceptional! I also enjoy the beeping in my ear holes :)
This game is a really good iteration on idle games as a narrative experience, the presentation and unnerving and repetitive audio accentuated the rather horrifying and cosmic scale of progress being made as a result of my investments, and each individual piece of research was themed well around the idea of loops. Really well done!
This game had a crazy nice touch! I liked visiting the space after earning over 1,5M$ each second! ahah
Hee-Ho. Cool clicker game. Very nice ASCII art work)
It took me 11min.
W