Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

InescapableView game page

You are trapped in an inescapable timeloop area by some time monsters! Defeat them to escape this nightmare!
Submitted by Nakafutatsu — 1 hour, 51 minutes before the deadline
Add to collection

Play Space, Loop, Game

Inescapable's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#35202.4113.286
Audio#45292.6213.571
Enjoyment#50182.6213.571
Artwork#50302.7263.714
Creativity#77452.2013.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you are driving your spaceship, stucking in a loop, both space and time. Suddently, some time monsters appears from nowhere and start attacking you. You tried going straight to leave the dangerous area, just to find out that you returned to the begining. There is no escape from the loop ------ that is unless you killed all the time monsters. It seems like those monsters are who trapping you in this loop. You tried to attack them, it not only seems to work, the damage you dealt even carries on to the next time cycle.

(Optional) Please credit all assets you've used
In Game Music:

https://www.zapsplat.com/music/easy-cheesy-fun-up-tempo-funky-retro-action-arcade-game-music-great-for-menu-or-pause-sections/

Menu Music:

https://www.zapsplat.com/music/star-chasers-a-retro-spacious-mix-of-warm-pads-and-echoes/

Sound Effects: Created with BFXR:
https://www.bfxr.net/

(Optional) What would you like to be called if GMTK features your game?
Nakafutatsu

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I enjoyed my time with this game - I think the cohesiveness of the visuals and the SFX was the strongest point here, everything felt well-built and the theme was consistent. I struggled a little bit to understand exactly what I was doing, I may have been overthinking the mechanics of the walls, with the red glow turning into the green glow. And I wasn't able to figure out how to turn, although I think it's okay to have this game without a turn mechanic, since you can use the walls to reverse course.

I think the enemy AI was good, I never felt like it was being unfair, but also didn't feel like it was too easy to just figure out how they were programmed. Not necessarily the most original concept of all time, but that is balanced out by good execution on the concept, with a very cohesive style throughout. Great work!

Submitted(+1)

Not bad! My score was 8300