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A jam submission

Mage LoopView game page

Use a loop to target and defeat enemies!
Submitted by Caaz — 17 hours, 39 minutes before the deadline
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Mage Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23463.1393.139
Artwork#30083.2783.278
Creativity#35373.3613.361
Enjoyment#54022.5282.528
Narrative#58651.9441.944

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You draw loops to activate menu items and attack enemies!

(Optional) Please credit all assets you've used
- Art -
Kenney
https://kenney.nl/ -- License: Creative Commons 0

- Audio-
Arcade Music Loop.wav by joshuaempyre
https://freesound.org/s/251461/ -- License: Attribution 4.0
projectile.wav by jeckkech
https://freesound.org/s/391660/ -- License: Creative Commons 0

(Optional) What would you like to be called if GMTK features your game?
Caaz (Pronounced Cause, like cause and effect)

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

The mechanics are very entertaining, but unfortunately, when too many enemies begin to spawn, the game starts to lag and becomes unplayable. I also believe that gameplay would be improved if the beam did not stop when it touched an enemy. Overall, good work.

Submitted(+1)

super cute and fun mechanic. Good job for the music as well its really nice and cozy :))

Submitted(+1)

pretty neat!!! nice work :>

it was really really difficult to draw loops around enemies when there were so many of them and they were so bunched up

Submitted(+1)

Very cool idea!  I do wish there was more tolerance on the lasso (trackpad user!); but once i figured  out how to be precise I was able to do alright

Submitted(+1)

I like the idea, but I think the controls and balancing of the number of enemies could have used more iterations. Specifically, it's nearly impossible to control where you draw when the camera is moving around, but the enemies are too fast for you  to stay still. You could also lower the amount of enemies spawning depending on how many are already spawned, preventing the problem of having the drawing be canceled by constantly spawning enemies. Great effort, thanks for the experience!

Submitted(+1)

Great game, I love how you can shoot multiple monsters at the same time.

Submitted(+1)

i've got problem with fps in this game but thats cool idea

Submitted(+1)

Loved the idea, didn't understand why sometimes the lasso action got canceled, but yet nice game!

(+1)

I like the idea a lot, but as others have said it gets a bit laggy once there are a few too many enemies. Would love to try out a more polished version.

Submitted(+1)

Neat idea, get's a little unwieldly by the end, especially when the game starts to lag due to the quantity of enemies! Love the idea, would be super neat if you shifted it into drawing sigils on the ground to cast spells and bait enemies into it! Keep up the good work!

Submitted(+1)

This is a really good idea! Everything works together and the shooting by making loops makes the gameplay really interesting!

Submitted(+1)

It's a nice concept but agreeing with the difficulty. If there were fewer enemies or if they were slower it might alleviate that.

Submitted(+1)

The vibe was a lot of fun! The concept was unique and the music was fun. I wish it was easier to hit enemies because it get hard when there are a lot of enemies grouped together. Overall great game!

Submitted(+1)

The game mechanic is lit but the enemies are just way too fast and the looping is just way too hard to do in past phasing game like this but this is lit with more power it will go hard!

Submitted(+1)

Very cool that you need to do the mechanic to access the menu as well :D. Like others said the loop breaking immediately when hitting an enemy feels too punishing. I like holding down and looping like crazy ^^

Submitted(+1)

Nice concept! I just held down the mouse button and dragged away, lol. The only gripe I had what that the loop breaks when touching an enemy and doesn't restart when I've dragged past it again unless I click again, which makes the game really hard when the screen is full of enemies. Still, very fun to hit multiple enemies at once!

Submitted(+1)

Dang, I wanted this to be fun, I like the concept. But it’s basically impossible to play because I can’t complete the loops. And when you do, you need to depress and click the mouse to start drawing again. I wish it was continuous like Pokemon Ranger

Developer(+1)

Skill issue spotted! you only need to restart when it's broken by an enemy, but I get what you mean about making it continuous, wouldn't be too hard to add actually, maybe a quick post-jam addition!

Submitted(+1)

Good luck with it post-jam! We had a similar Pokémon Ranger concept that I really wanted to play, but we ruled it out. So I need this in my life 😂

Submitted(+1)

very cute! it’s a little laggy though

Developer

Yeah, it's a navigation issue! If I had more time I probably would've set up something like vector fields to solve for it.

Submitted(+2)

The fact it immediately breaks the loop hitting an ennemy is difficult. And it can get very laggy. The art, music,game design and overall take on the vampire survivor is interesting, cool game!

Submitted(+1)

It was really hard to successfully draw a loop. Connecting the ends is really hard, especially when the screen is scrolling. I ended up trying to draw the loop as fast as possible, because otherwise the enemies would destroy my loop. At first I was trying to avoid drawing a loop around myself, because I thought I would damage myself, but that turned out to be safe. After a while I started trying to kite away the fast enemies from the slow enemies, so I had more clearance to draw a path that was safe from getting trampled. After some experimenting I discovered that my player could move through the path without destroying it, so what I started doing was drawing a U-shape around myself, walking through it, then closing it really quick after the enemies chasing me walked inside.


I'm really proud of that strategy, and it's fun to do. Unfortunately my computer started to lag after about a minute of playing XD It's too bad because I would keep playing otherwise!

Developer(+1)

This is actually genius I didn't even think of this strategy while playing at all actually lol.
Certainly while playing I definitely expected it to be a frantic line drawing experience but I think I probably made the difficulty too high. Very hard to gauge while developing for sure 

Viewing comments 22 to 3 of 22 · Next page · Last page